4.1
- Fu-Bama
• Found that Dark style has alpha slider range above 1.0, so setting it to 1.0 gives semi-transparent UI
• In Blender 2.79 typing anything in ReShade UI gives double input, like 'error' results in 'eerrrroorr'
- Tojkar
Did they really listen the consumer side about how stupid decision it is to put EAC in singleplayer game? I must say, I find that unlikely. More likely they just forgot to implement that.JBeckman wrote: curiously New Dawn dropped EAC entirely.
What's wrong with WD2? I've seen a few minor bugs but nothing so major that could actually even annoy me.rendering it unplayable which happened with Watch_Dogs 2 last year for a example of that.
BTW, The EAC implementation in WD2 was excemplary IMHO. It's easy to disable but multiplayer component is still fair because disabling EAC also disables multiplayer.
- crosire
- Topic Author
This is not a bug. The dark style has a background alpha of 240, which is why it is transparent. The "Global Alpha" value is multiplied on top of whatever the style set. If you want the dark style, but with an opaque background, select the dark style, then switch to the "Custom Advanced" style and change the alpha field of "WindowBg" to 255.Fu-Bama wrote: Found that Dark style has alpha slider range above 1.0, so setting it to 1.0 gives semi-transparent UI
- RandomX89
- seri14
• It seems that version 4 loads all shaders despite performance mode (according to splash-screen at the beginning in DXGI x64)
• I don't know if above is the reason, but performance in 4.1.1 is slightly worse than 3.4.1
I really like features in 4.1.1 and loading time, but it would be nice if it had performance advantage over 3.4.1.
Quick question:
Does it take up texture memory when it loads all the shaders? I noticed that some texture-heavy moments in games have bad time in 4.1.1 over 3.4.1 in performance mode.
Some feedback:
• Regarding user experience, colors settings in theme section feels overwhelming, like there are too many options.
• Changing size of the UI by Ctrl+ScrollWheel makes everything blurry, maybe transition between background and text should be half-pixel?
• Regarding text editor, using Shift+Arrow key works nice at selecting text, but Shift+Mouse drag does not, it would be a nice addition.
- crosire
- Topic Author
It loads all shaders, but only compiles the active ones to bytecode. It also only allocates and loads textures for those effects that are active (you can verify that on the Statistics page).Fu-Bama wrote: Some issues spotted:
• It seems that version 4 loads all shaders despite performance mode (according to splash-screen at the beginning in DXGI x64)
• I don't know if above is the reason, but performance in 4.1.1 is slightly worse than 3.4.1
There is no garbage collection though: Once an effect is activated all resources will stay in memory even after deactivating it again. This is so that there is no hitch the next time the effect is toggled on, because all resources are already there. To fully unload all effects and textures again click the "Reload" button.
1) That's why the "Custom Simple" style exists.Fu-Bama wrote: Some feedback:
• Regarding user experience, colors settings in theme section feels overwhelming, like there are too many options.
• Changing size of the UI by Ctrl+ScrollWheel makes everything blurry, maybe transition between background and text should be half-pixel?
• Regarding text editor, using Shift+Arrow key works nice at selecting text, but Shift+Mouse drag does not, it would be a nice addition.
2) The default font is optimized for a single size. Scaling it up or down will make it look bad. You'll have to use a custom font to keep things better looking when scaling the UI. Also the font renderer in ImGui is rather simple, so some blurring is to be expected. There is a branch which uses FreeType for font rasterization, but I don't see an advantage in increasing complexity and adding another dependency for this special case, when the default renderer works fine most of the time.
3) Done: github.com/crosire/reshade/commit/1ab974...aa568f39c25a21d12667
- brussell
-the GUI always switches to the last tab (About, DX9, DX11) after reloading. This should rather be the Home tab.
-the scrollbar in the Log tab doesn't work as expected when the log gets a specific size. See my post: reshade.me/forum/troubleshooting/5090-scrollbar-issue
- crosire
- Topic Author
Fixed: github.com/crosire/reshade/commit/e67f16...2907576f66483695a476Fu-Bama wrote: • In Blender 2.79 typing anything in ReShade UI gives double input, like 'error' results in 'eerrrroorr'
This is already fixed in 4.1.1.brussell wrote: -the GUI always switches to the last tab (About, DX9, DX11) after reloading. This should rather be the Home tab.
When text editor is opened and you switch to performance mode, name of the currently opened shader changes to some other one (experienced in OpenGL).
Recreate bug:
• Open shader X.fx text editor
• Switch to performance mode
• Label in text editor tab changes to Y.fx
- crosire
- Topic Author
Can't reproduce that. The editor always deselects any shader and shows an empty window after reloading (e.g. by switching performance mode). This is because the effect IDs change after reloading so it is not safe to reference the text of an old one.Fu-Bama wrote: When text editor is opened and you switch to performance mode, name of the currently opened shader changes to some other one (experienced in OpenGL).
But found another. When you right click on color value to change from RGB to HSV in DirectX9 it shows floating "Reset to default value" button. In UI color settings it works as expected.
- crosire
- Topic Author
This is explicitly disabled to keep the context menu consistent across all values. See github.com/crosire/reshade/blob/e2ee01fa...source/gui.cpp#L1813 > ImGuiColorEditFlags_NoOptionsFu-Bama wrote: But found another. When you right click on color value to change from RGB to HSV in DirectX9 it shows floating "Reset to default value" button. In UI color settings it works as expected.
Other option would be to allow that context menu, but that would remove the reset to default value option for color values.
Well now the context menu is not consistent, in some cases when you right click on color value, you can change adjustment to HSV, in some it shows "Reset to default value" - and that one is duplicated thing, since above every technique there's already "Reset to default..." button.
- crosire
- Topic Author
- hYpercrites