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TOPIC: 0.19

0.19 1 year 5 months ago #1

  • crosire
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Changelog

0.19.0:
  • Added special handling for effect files which are symlinks
  • Added option to change screenshot path via "#pragma reshade screenshot_location"
  • Fixed OpenGL gamma correction issues in some games
  • Changed raw input handling to fix the occurrence of duplicated input in some games
0.19.1:
  • Fixed "IDXGIFactory::CreateSwapChain" hooks passing the hooked device to the trampoline function rather than the original
  • Fixed "D3D10CreateDeviceAndSwapChain" and "D3D11CreateDeviceAndSwapChain" hooks using wrong factory to create swapchain
  • Fixed Direct3D10/11 device creation failing on Windows 7 without the platform update KB2670838
  • Changed WinSock return code handling
0.19.2:
  • Fixed comma operator producing type conversion errors during effect compilation
  • Changed technique timeout handling to ignore toggle key input while inside timeout
Cheers, crosire =)
Last Edit: 1 year 5 months ago by crosire.
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0.19 1 year 5 months ago #2

Thanks, i will test that on Batman Arkham Knight today!
Last Edit: 1 year 5 months ago by garyzipp.
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0.19 1 year 5 months ago #3

  • Bishi
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You legend! 0.19 seems to fix Reshade + ENB compatibility in Skyrim! (it would CTD on startup for me before)

For those who want to know how to combine them, copy reshade files into skyrim folder and edit the enblocal.ini as follows:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll
Last Edit: 1 year 5 months ago by Bishi.
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0.19 1 year 5 months ago #4

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Bishi wrote:
You legend! 0.19 seems to fix Reshade + ENB compatibility in Skyrim! (it would CTD on startup for me before)

For those who want to know how to combine them, copy reshade files into skyrim folder and edit the enblocal.ini as follows:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll

Which version (of enb) do you use? v0272?
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0.19 1 year 5 months ago #5

  • Mike Gous
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Maybe I am looking crosseyed, but I cannot find the entry:

#pragma reshade screenshot_location.
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0.19 1 year 5 months ago #6

  • crosire
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Mike Gous wrote:
Maybe I am looking crosseyed, but I cannot find the entry:

#pragma reshade screenshot_location.
You are supposed to add that yourself =)
Cheers, crosire =)
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0.19 1 year 5 months ago #7

  • Skypat
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crosire wrote:
Mike Gous wrote:
Maybe I am looking crosseyed, but I cannot find the entry:

#pragma reshade screenshot_location.
You are supposed to add that yourself =)

is it relative path ?
may you give us a syntax example ?

thx
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0.19 1 year 5 months ago #8

  • crosire
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Cheers, crosire =)
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0.19 1 year 5 months ago #9

19.0 appears to be working well in Final Fantasy XIV DX11, i was using 18.4 because 18.7 doesnt work for some reason.

Toggle keys also working :)
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0.19 1 year 5 months ago #10

  • Bishi
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Yes, the latest.
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0.19 1 year 5 months ago #11

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Bishi wrote:
Yes, the latest.

Too bad that I can't use it this way. I'm using another dll-file. (enb can only see my integrated video card without it). I guess that I must wait for something like PROXY (in enb) for ReShade. :(

/Sorry for my poor grammar.
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0.19 1 year 5 months ago #12

Shadow Warrior (2013) Update with dxgi.dll (reshade64.dll) in the dx11 folder. not sure about the depth yet.
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0.19 1 year 5 months ago #13

  • Bishi
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@jas01 - quick tip if can't get ReShade working and you want some rough sharpening is to give yourself a slightly negative forced LOD bias in ENB settings.

Sorry for derailing the thread :)
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0.19 1 year 5 months ago #14

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Bishi wrote:

Sorry for derailing the thread :)


I'm sorry... Can I have your email address? I have some questions about ENB + ReShade.

Cheers

/Edit: My email address:
Last Edit: 1 year 5 months ago by jas01.
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0.19 1 year 5 months ago #15

  • Continous
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Recently I've been trying to use ReShade with Doom 3 BFG edition and have found that with 3D enabled AO effects do not work. Is there a specific reason for this?
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0.19 1 year 5 months ago #16

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Continous wrote:
Recently I've been trying to use ReShade with Doom 3 BFG edition and have found that with 3D enabled AO effects do not work. Is there a specific reason for this?
Does depth access work (Don't forget to turn off MSAA for that)?
Cheers, crosire =)
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0.19 1 year 5 months ago #17

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Updated ReShade to 0.19.1. The framework shader package was not yet updated with the new binaries though (you are free to do that yourself of course) since I'm waiting for Lucifer to finish his work on the next Mediator update.
Cheers, crosire =)
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0.19 1 year 5 months ago #18

  • Wicked Sick
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This will probably seem stupid to everyone but I have to ask... You mean that only the dlls are updated, right? And that I can use these new dlls with my old files without having to reconfigure them, right?
Finding relief somewhere between a tree's branch and its shade.
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0.19 1 year 5 months ago #19

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Yes. But as said, you'd need to download the ReShade only package for those, since the framework download package does not yet contain them.
Cheers, crosire =)
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0.19 1 year 5 months ago #20

  • Wicked Sick
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Ah yes, thank you, Crosire.
Finding relief somewhere between a tree's branch and its shade.
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