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TOPIC: 0.19

0.19 3 years 8 months ago #21

Has any of the shader files been updated in the framework besides mediator since the updated framework is out now?
From now on, can a txt be included that will state whether or not you need to update the whole package or to just pick and choose the files to update from the whole package?
Last Edit: 3 years 8 months ago by Sh1nRa358.
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0.19 3 years 7 months ago #22

I don't want to repost and I do not even know whether the issue is related to ReShade or MasterEffect, but the new Color Look Up Table is an AMAZING feature and is a big deal to people like me, who were asking for it for a long time. The problem is that D3D11 games do not work with that feature, but I don't know whether it is ReShade that needs to be improved or MasterEffect.

Please a take look at this thread - reshade.me/forum/troubleshooting/966-col...d11-not-working#7746
Last Edit: 3 years 7 months ago by MonarchX.
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0.19 3 years 7 months ago #23

Greetings !
Just trying to ReShade L.A Noire to get some decent SSAO and all i've got is crashing at start. Here is the error log file :
Warning: Spoiler! [ Click to expand ]
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0.19.2 3 years 7 months ago #24

The latest version of Reshade doesn't work with the Resident Evil Ultimate HD Edition. The toggle key doesn't work correctly and Ambient Occlusion and Depth of Field does not work. Just letting you guys know. It would be awesome to get this working because there is a massive texture mod coming out for this game and I would like to add the features of Reshade to it.
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0.19.2 3 years 7 months ago #25

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It works fine for me, the toggling is also normal. Only there's no depth access, so, no AO nor DoF. Where did you see the texture mod for this that is coming?
Finding relief somewhere between a tree's branch and its shade.
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0.19.2 3 years 7 months ago #26

He must be referring to Resident Evil 4 Ultimate HD Edition. There's no depth buffer access in RE4 so AO and DoF won't work although I have got AO to work using GeDoSaTo. Not exactly sure why it works in GeDoSaTo but not Reshade. I'd LOVE to get those effects working using MasterEffect ReBorn.

HERE is an example of SSAO being forced in RE4 using GeDoSaTo.
(Note: I didn't upload this).
Last Edit: 3 years 7 months ago by robgrab.
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0.19.2 3 years 7 months ago #27

robgrab wrote:
He must be referring to Resident Evil 4 Ultimate HD Edition. There's no depth buffer access in RE4 so AO and DoF won't work although I have got AO to work using GeDoSaTo. Not exactly sure why it works in GeDoSaTo but not Reshade. I'd LOVE to get those effects working using MasterEffect ReBorn.

HERE is an example of SSAO being forced in RE4 using GeDoSaTo.
(Note: I didn't upload this).

Looks fantastic, I've never dabbled in Ao, might have to start using it! B)
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0.19.2 3 years 7 months ago #28

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Oh, I thought he meant this one:

http://store.steampowered.com/app/304240/
Finding relief somewhere between a tree's branch and its shade.
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