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  • Niko of Death
  • Niko of Death's Avatar
13 Oct 2021 05:04

[Latest master] Reshade loads from dll location rather than exe location

Category: Troubleshooting

I compiled the latest bleeding edge version of reshade today, and between my last build (July 26th) and now, an important behavior changed. Before, reshade would load from the exe location (e.g. reshade.ini is loaded from/saved to the exe folder, preset selector defaults to exe folder), but now it loads from the dll folder. The main problem with this behavior is with Vulkan games, as it means every vulkan game shares the same reshade.ini (in C:/Program Data/Reshade), rather than having their own reshade.ini in their exe folder. The other major case where this behavior could be problematic is when it is necessary to use an external injection tool to load reshade, such as with Genshin Impact (due to anticheat), and UWP games.
  • Xquexs
  • Xquexs's Avatar
27 Aug 2021 20:08
ReShadePreset.ini. was created by Xquexs

ReShadePreset.ini.

Category: Troubleshooting

hello, i installed reshade today to gta 5
but everything i choose won't save and i have a message at the top of my screen saying:'' unable to save... make sure you have write permissions to Z:\Grand Theft Auto V\ReShadePreset.ini.''

the problem is, there is no ReShadePreset.ini. in that folder. 
how do i fix it? thank you if u try/if u can help me
  • throwaway1256
  • throwaway1256's Avatar
01 Aug 2021 22:49
ReShade won't open was created by throwaway1256

ReShade won't open

Category: Troubleshooting

Hi, I cannot open ReShade with the HOME key. I've seen other posts with people having the same problem as me, and they've changed the keybind and it works. However in the Reshade.ini file, I only get this:

[GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders\qUINT,.\reshade-shaders\Shaders\PD80,.\reshade-shaders\Shaders\Depth3D,.\reshade-shaders\Shaders\AstrayFX,.\reshade-shaders\Shaders\OtisFX,.\reshade-shaders\Shaders\Daodan,.\reshade-shaders\Shaders\Fubax,.\reshade-shaders\Shaders\CorgiFX
PerformanceMode=0
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
PresetPath=
TextureSearchPaths=.\reshade-shaders\Textures

[OVERLAY]
ShowClock=0
ShowFPS=1
TutorialProgress=0

[SCREENSHOT]
SavePath=

There's nothing here about keybinds. Am I missing something or is something wrong? If it helps the game specifically is Garry's Mod.
  • Voltar
  • Voltar's Avatar
10 Jun 2021 07:55 - 10 Jun 2021 07:56
Replied by Voltar on topic [SOLVED] I don't have a home key

[SOLVED] I don't have a home key

Category: Troubleshooting

Open Reshade config file ReShade.ini find block [INPUT] and change value of
KeyOverlay=36,0,0,0 to key you want and save changes. Corresponding keycodes www.mods.com.au/budapi_docs/Virtual%20Key%20Codes.htm
For example, binding key L  to toggle ReshadeUI overlay
KeyOverlay=76,0,0,0

If your config misses that block just add it and change all values you need (main 3 here KeyOverlay, KeyScreenshot and KeyEffects):

[INPUT]
ForceShortcutModifiers=1
InputProcessing=2
KeyEffects=145,0,0,0
KeyNextPreset=0,0,0,0
KeyOverlay=36,0,0,0
KeyPerformanceMode=0,0,0,0
KeyPreviousPreset=0,0,0,0
KeyReload=0,0,0,0
KeyScreenshot=44,0,0,0
  • Tojkar
  • Tojkar's Avatar
01 Jun 2021 07:15
Replied by Tojkar on topic Unable to save current preset.

Unable to save current preset.

Category: Troubleshooting

What should i do.
 

You should use the forum search function: reshade.me/forum/search?query=save%20pre...ildforums=1&catids=9
 
  • huntar
  • huntar's Avatar
01 Jun 2021 04:00
Unable to save current preset. was created by huntar

Unable to save current preset.

Category: Troubleshooting

What should i do.I try to fix but not work. help pls
  • DabblingBivalvia
  • DabblingBivalvia's Avatar
02 May 2021 12:43 - 02 May 2021 12:43
Unable to use menu. was created by DabblingBivalvia

Unable to use menu.

Category: Troubleshooting

Hello, 

    I've been having this issue that I've been trying to resolve for the past few days now with no success. I've been playing fallout 2 and have been wanting to try it with a crt shader, and with the restoration project I'm able to run the game in DirectX 9, so I've been trying to get ReShade to work with it. I was able to instal it the first time without a hitch, the banner pops up in game telling me to press "home" to open the menu. That is where the problems start. It did not work at all, no matter how many times I pressed the home key there was no menu, and the banner did not change or go away. I know it was not an issue with the key itself because if I loaded a save and pressed "home" it centered on the player character. After some googling I tried rebinding it to Shift+F2 in the ReShade.ini  by adding KeyMenu=113,0,1 to it. By default there was no [INPUT] menu in the ReShade.ini file, only [DEPTH] and [GENERAL] so I added it to the bottom. That still did nothing. I kept googling and found a post saying that the home button did not work and that many keys often didn't with ReShade, but that Num Lock always did, so I tried to bind it to Num Lock but still had no success. After that I tried downloading a few different previous builds of ReShade to see if it was a new problem but none of them worked. Just in case I tried installing ReShade on Pillars of Eternity to see if it was my machine itself, but it worked just fine in that game. I tried downloading presets for other games to see if I could just get the crt filter up without having to use the menu but either that's not how it works at all or my brain is just to small for that. I'm at a total loss. At this point I'm thinking it just might not work with this game so I'm trying to ask any experts here if they could have any more information about this knida thing or tell me what I'm doing wrong.

    Thank you for your time. 
  • imvita-_-
  • imvita-_-'s Avatar
29 Apr 2021 15:17

Red message: "Unable to save current preset.Make sure you have write permission"

Category: Troubleshooting

I have the same problem. I dont understand what to do. I need to copy all the folders of the main one and the create another one and paste all of them?
  • Tojkar
  • Tojkar's Avatar
17 Apr 2021 22:06

Red message: "Unable to save current preset.Make sure you have write permission"

Category: Troubleshooting

Never install any game into the default directory the installer provides. Always make a custom folder where you install your games. That would solve your problem but will also prevent multitude of other potential problems with games.

But if that is not what you want to do, you could run the game with admin priviledges.
  • PKPL
  • PKPL's Avatar
17 Apr 2021 14:30

Red message: "Unable to save current preset.Make sure you have write permission"

Category: Troubleshooting

I wanted to install the reshade for Farming Simulator 19 (fs19). There was no Farming Simulator2019 Game in the choice of the game or anything related to it. So I clicked browse and selected C: \ Program Files (x86) \ Farming Simulator 2019 \ x64 and FarmingSimulator2019Game. Shaders installed successfully. I started the game. Shaders are working fine, but there is a red message at the top of the screen "Unable to save current preset. Make sure you have write permissions to C: \ Programs Files (x86) \ Farming Simulator 2019 \ x64 \ DefaultPreset. Ini" I don't understand what to do to do this there was no. Please help
  • crosire
  • crosire's Avatar
21 Mar 2021 11:11
Replied by crosire on topic Unable to save current Preset

Unable to save current Preset

Category: Troubleshooting

Says it right there: You don't have writing permissions to files in C:\Program Files by default. Either give your user those, or move the preset to a different location, or run the game as administrator.
  • BAW69
  • BAW69's Avatar
21 Mar 2021 06:24
Unable to save current Preset was created by BAW69

Unable to save current Preset

Category: Troubleshooting

i ahve no idea how can i fix it i tried many things but still buged 
[prnt.sc/10rentn]
  • Z3n1X
  • Z3n1X's Avatar
09 Mar 2021 20:22
FiveM Error 4.9.1 was created by Z3n1X

FiveM Error 4.9.1

Category: Troubleshooting

Hello, I installed reshade 4.9.1 for five m, when I enter the game to make my settings an error appears at the top of the screen in which I will quote "unable to save current preset. Make sure you have write permissions"
Ja videos on youtube of how to solve and never managed to solve it, I managed to remove the error but the list to edit my settings did not appear to me.
Someone can help me, I would be grateful.
Compliments.
  • Isaac92
  • Isaac92's Avatar
21 Feb 2021 18:12 - 21 Feb 2021 18:17
Need Help with UIMask and KeyToggle was created by Isaac92

Need Help with UIMask and KeyToggle

Category: Troubleshooting

Hello guys,

I'm trying to make the UIMask to display an additional overlay or sort of icon-image when pressing the ToggleKeys (Virtual KeyCodes are 0x71, 0x72).
The UIMask with it's channel masking is working fine and I edited the UiMask.png so it only masks certain areas (R,G,B) when I open some menus by pressing the KeyCodes and it worked too.

PROBLEM:  Whenever I switch .ini presets the UImask tends to enable masked areas without pressing a key and since my shaders are subtle and mild it is hard to distinguish whether the masked areas are on or not. I sometimes switch ini presets during gaming depending on scenes.

GOAL: I want to add a small icon overlay for each KeyCode (0x71, 0x72, 0x73) whenever I press these KeyCodes so I can always see what area is masked and what's not. How do I do that?

I'm new to this reshade stuff and I tried to copy paste some codes I found on the internet and other shaders.fx into Uimask.fx, but I failed miserably.
I appreciate every help!
/*
    Simple UIMask shader by luluco250    
    Copyright (c) 2017 Lucas Melo

//#region Preprocessor

#include "ReShade.fxh"
#include "ReShadeUI.fxh"

#ifndef UIMASK_MULTICHANNEL
    #define UIMASK_MULTICHANNEL 0
#endif

#ifndef UIMASK_TOGGLEKEY_RED
    #define UIMASK_TOGGLEKEY_RED 0x67 //Numpad 7
#endif

#ifndef UIMASK_TOGGLEKEY_GREEN
    #define UIMASK_TOGGLEKEY_GREEN 0x68 //Numpad 8
#endif

#ifndef UIMASK_TOGGLEKEY_BLUE
    #define UIMASK_TOGGLEKEY_BLUE 0x69 //Numpad 9
#endif

#if !UIMASK_MULTICHANNEL
    #define TEXFORMAT R8
#else
    #define TEXFORMAT RGBA8
#endif

//#endregion

namespace UIMask
{

//#region Uniforms

uniform int _Help
<
    ui_label = " ";
    ui_text =
        "For more detailed instructions, see the text at the top of this "
        "effect's shader file (UIMask.fx).\n"
        "\n"
        "Available preprocessor definitions:\n"
        "  UIMASK_MULTICHANNEL:\n"
        "    If set to 1, each of the RGB color channels in the texture is "
        "treated as a separate mask.\n"
        "  UIMASK_TOGGLEKEY_RED:\n"
        "    Defines the key for using the mask in the red channel, the "
        "default is Numpad 7.\n"
        "  UIMASK_TOGGLEKEY_GREEN:\n"
        "    Defines the key for using the mask in the green channel, the "
        "default is Numpad 8.\n"
        "  UIMASK_TOGGLEKEY_BLUE:\n"
        "    Defines the key for using the mask in the blue channel, the "
        "default is Numpad 9.\n"
        "\n"
        "Google \"virtual key codes\" for the values of each keyboard key.\n"
        "\n"
        "How to create a mask:\n"
        "\n"
        "1. Take a screenshot with the game's UI appearing.\n"
        "2. Open the screenshot in an image editor, GIMP or Photoshop are "
        "recommended.\n"
        "3. Create a new layer over the screenshot layer, fill it with black.\n"
        "4. Reduce the layer opacity so you can see the screenshot layer "
        "below.\n"
        "5. Cover the UI with white to mask it from effects. The stronger the "
        "mask white color, the more opaque the mask will be.\n"
        "6. Set the mask layer opacity back to 100%.\n"
        "7. Save the image in one of your texture folders, named "
        "\"UIMask.png\".\n"
        ;
    ui_category = "Help";
    ui_category_closed = true;
    ui_type = "radio";
>;

uniform float fMask_Intensity
<
    __UNIFORM_SLIDER_FLOAT1

    ui_label = "Mask Intensity";
    ui_tooltip =
        "How much to mask effects from affecting the original image.\n"
        "\nDefault: 1.0";
    ui_min = 0.0;
    ui_max = 1.0;
    ui_step = 0.001;
> = 1.0;

uniform bool bDisplayMask <
    ui_label = "Display Mask";
    ui_tooltip =
        "Display the mask texture.\n"
        "Useful for testing multiple channels or simply the mask itself.\n"
        "\nDefault: Off";
> = false;

#if UIMASK_MULTICHANNEL

uniform bool ToggleRed
<
    source = "key";
    keycode = UIMASK_TOGGLEKEY_RED;
    toggle = true;
>;

uniform bool ToggleGreen
<
    source = "key";
    keycode = UIMASK_TOGGLEKEY_GREEN;
    toggle = true;
>;

uniform bool ToggleBlue
<
    source = "key";
    keycode = UIMASK_TOGGLEKEY_BLUE;
    toggle = true;
>;

#endif

//#endregion

//#region Textures

texture BackupTex
{
    Width = BUFFER_WIDTH;
    Height = BUFFER_HEIGHT;
};
sampler Backup
{
    Texture = BackupTex;
};

texture MaskTex <source="UIMask.png";>
{
    Width = BUFFER_WIDTH;
    Height = BUFFER_HEIGHT;
    Format = TEXFORMAT;
};
sampler Mask
{
    Texture = MaskTex;
};

//#endregion

//#region Shaders

float4 BackupPS(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
    return tex2D(ReShade::BackBuffer, uv);
}

float4 MainPS(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
    float4 color = tex2D(ReShade::BackBuffer, uv);
    float4 backup = tex2D(Backup, uv);

    #if !UIMASK_MULTICHANNEL
        float mask = tex2D(Mask, uv).r;
    #else
        float3 mask_rgb = tex2D(Mask, uv).rgb;

        // This just works, it basically adds masking with each channel that has
        // been toggled. 'ToggleRed' is inverted so it defaults to 'true' upon
        // start.
        float mask = saturate(
            1.0 - dot(1.0 - mask_rgb,
                float3(!ToggleRed, ToggleGreen, ToggleBlue)));
    #endif

    color = lerp(color, backup, mask * fMask_Intensity);
    color = bDisplayMask ? mask : color;

    return color;
}

//#endregion

//#region Techniques

technique UIMask_Top
<
    ui_tooltip = "Place this *above* the effects to be masked.";
>
{
    pass
    {
        VertexShader = PostProcessVS;
        PixelShader = BackupPS;
        RenderTarget = BackupTex;
    }
}

technique UIMask_Bottom
<
    ui_tooltip =
        "Place this *below* the effects to be masked.\n"
        "If you want to add a toggle key for the effect, set it to this one.";
>
{
    pass
    {
        VertexShader = PostProcessVS;
        PixelShader = MainPS;
    }
}

//#endregion

} // Namespace.
  • mikimaus
  • mikimaus's Avatar
18 Feb 2021 16:57

Reshade GUI not opening on ''home'' command

Category: Troubleshooting

Reshade wasn't working until I changed reshade file into reshade.ini
Once I managed to get it working, now I cant open the GUI with 'home' command
I have tried changing the command button in the reshade.ini file but there is no 'input' section, there was only this:
[DEPTH]
DepthCopyAtClearIndex=0
DepthCopyBeforeClears=0
UseAspectRatioHeuristics=1

[GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders
PerformanceMode=0
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
PresetPath=
TextureSearchPaths=.\reshade-shaders\Textures

[OVERLAY]
ShowClock=0
ShowFPS=1
TutorialProgress=4

[SCREENSHOT]
SavePath=

If there's anyone having this problem and knows how to fix it, please drop some knowledge.
I have searched far and wide for a solution, but nothing so far.
Thank you
  • texo404
  • texo404's Avatar
16 Jan 2021 06:30
unable to save current preset was created by texo404

unable to save current preset

Category: Troubleshooting

i used ReShadeUWP to inject ReShade into My Friend Pedro for xbox game pass and i cant get write access WindowsApps, is there any way to get rid of this warning at the top?
  • Jackxd
  • Jackxd's Avatar
11 Dec 2020 13:33

Need to disable/hide the intro banner showing reshade version Please Help

Category: Troubleshooting

This is regarding disabling/hiding the intro banner that shows when reshade starts at the start of a game, showing: "ReShade 4.5.4.774 by crosire " and below shows the shaders number compiling...

I am using reshade on star wars the old republic (the original not the online version) and the game goes back and forth between the game rendering with reshade on, and playing movie cutscenes which don't use the reshade. So every time the a small movie cutscene ends and the game rendering starts again, that intro banner is displayed again showing "ReShade 4.5.4.774 by crosire " and below shows the shaders number compiling. The banner lasts for about 6 seconds every single time.

Problem: I need a way to completely hide/disable that banner showing that info. I would still like to be able to access the in game reshade menu though if possible.

In my game folder I have: my saved personal preset file, reshade.ini, opengl32.dll and the reshade-shaders folder which contains the two folders: shaders and textures and their normal files.

The only possible solution I found on this forum was:

"If you are using SweetFX, modify SweetFX\Global_settings.txt file by changing ReShade_ShowToggleMessage and SweetFX_Greeting to 0.

If you are using Framework, modify Reshade\Common_settings.cfg file by changing RFX_ShowToggleMessage to 0. "


My reshade install does not have a "reshade" folder nor does it have a common_settings.cfg file. I removed my existing reshade preset from the game folder, and downloaded and installed the most recent version of reshade, but I still do not have a reshade folder or a common_settings.cfg file.

Can someone please help me with this?? I have spent so many hours, and hours searching and reading without a concrete solution. I just want to hide that banner from ever showing but still be able to access in the ingame reshade menu. Any help or suggestions to try are GREATLY appreciated.
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