Search Results (Searched for: save preset)
- Witherrain18
-
01 Jun 2024 01:33 - 01 Jun 2024 01:35
reshade preset shut down PC and sent it into recovery mode was created by Witherrain18
So i just installed reshade for the sims 4 a few minutes ago, and it had finally downloaded all the presets correctly, so i was playing around with them, and there was one effect that i do not remember the name of, but when i clicked on it, it blue screened my computer and shut it down. thankfully, recovery mode kicked in and saved it, but as soon as my computer turned back on, i uninstalled both reshade and the sims 4. i am scared to redownload reshade in fear that i might get a virus from having it on my game. i just got this PC two days ago as a gift from my dad and i would really not like to receive malware of any kind on this computer. i may redownload reshade again in the future, but for right now, i am just going to use average lighting mods for the sims 4 until i decide to download this again. for anyone who is reading this and wants to try and figure out what the heck happened, it was reshade version 6.1.1 w/ full add-on support and i use TS4.64x file for my game.
- 8randnewcity
-
12 Apr 2024 16:29
Reshade not saving settings, tried everything was created by 8randnewcity
I'm using ReShade on the latest version of the Sims 4. When I first installed the latest version, the effects wouldn't even work (no change in the game) alongside the settings not saving upon relaunch. Did some digging, enabled write permissions - full permissions, even - for all application packages, resricted application packages, user, all of it! to the bin folder that the Sims 4 is stored in. No dice, presets would still not save. Unchecked "read only" on the bin folder. Still nothing. Switched to an older version (5.3.0) as suggested by some sims-specific guides, double-checked that everything had write permissions, still nothing. Made sure important files (reshade.ini specifically) in the bin folder had their write permissions enabled, they did. What's going on here and how can I fix it? Reshade is definitely still useable this way, but I could get a lot more out of it without having to change the settings every single launch.
- NeuroticPixels
-
02 Apr 2024 10:09
^ Those are my reshade.ini and preset file. Using it in Cyberpunk 2077. Version 6.1.0. I've tried disabling each effect and the fps is still terrible. The fps only shoots back up when I disable Reshade via keybind. Can't recall if this started happening shortly after I updated to 6.1.0.
Any ideas?
Enabled = 21 fps. Disabled = 76 fps. Cyberpunk 2077. was created by NeuroticPixels
Warning: Spoiler!
[ADDON]
DisabledAddons=
[APP]
ForceDefaultRefreshRate=0
ForceFullscreen=0
ForceVsync=0
ForceWindowed=0
[DEPTH]
DepthCopyBeforeClears=2
FilterFormat=0
UseAspectRatioHeuristics=2
[GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders\**
IntermediateCachePath=C:\Users\LoneS\AppData\Local\Temp\ReShade
NoDebugInfo=1
NoEffectCache=0
NoReloadOnInit=0
PerformanceMode=1
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
PresetPath=.\RESHADE - WHITEBALANCE.ini
PresetShortcutKeys=
PresetShortcutPaths=
PresetTransitionDuration=1000
SkipLoadingDisabledEffects=1
StartupPresetPath=
TextureSearchPaths=.\reshade-shaders\Textures\**
[INPUT]
ForceShortcutModifiers=1
GamepadNavigation=0
InputProcessing=2
KeyEffects=33,0,0,0
KeyNextPreset=0,0,0,0
KeyOverlay=36,0,0,0
KeyPerformanceMode=0,0,0,0
KeyPreviousPreset=0,0,0,0
KeyReload=34,0,0,0
KeyScreenshot=44,0,0,0
[OVERLAY]
AutoSavePreset=1
ClockFormat=0
Docking=[Docking][Data],DockNode ID=0x00000001 Pos=1685,,393 Size=765,,1016 Selected=0xC64C02EC,DockSpace ID=0x3D9908E7 Window=0x995B0CF8 Pos=8,,8 Size=2544,,1424 CentralNode=1
FPSPosition=1
Language=
ShowClock=0
ShowForceLoadEffectsButton=1
ShowFPS=1
ShowFrameTime=0
ShowPresetName=0
ShowPresetTransitionMessage=1
ShowScreenshotMessage=1
TutorialProgress=4
VariableListHeight=374.000000
VariableListUseTabs=0
Window=[Window][###home],Pos=1685,,393,Size=765,,1016,Collapsed=0,DockId=0x00000001,,0,[Window][###addons],Pos=1685,,393,Size=765,,1016,Collapsed=0,DockId=0x00000001,,1,[Window][###settings],Pos=1685,,393,Size=765,,1016,Collapsed=0,DockId=0x00000001,,2,[Window][###statistics],Pos=1685,,393,Size=765,,1016,Collapsed=0,DockId=0x00000001,,3,[Window][###log],Pos=1685,,393,Size=765,,1016,Collapsed=0,DockId=0x00000001,,4,[Window][###about],Pos=1685,,393,Size=765,,1016,Collapsed=0,DockId=0x00000001,,5,[Window][###editor],Collapsed=0,DockId=0x3D9908E7,[Window][Viewport],Pos=0,,0,Size=2560,,1440,Collapsed=0,[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0,[Window][RenoDX],Pos=92,,328,Size=609,,894,Collapsed=0
[renodx-preset1]
colorGradeContrast=48
colorGradeExposure=1.08
colorGradeHighlights=65
colorGradeLUTStrength=100
colorGradeSaturation=56
colorGradeSceneGrading=100
colorGradeShadows=57
colorGradeWhitePoint=1
fxBloom=0
fxFilmGrain=0
fxVignette=35
processingInternalSampling=1
processingLUTCorrection=50
processingLUTOrder=1
toneMapGameNits=206
toneMapGammaCorrection=2
toneMapPeakNits=1007
toneMapType=2
[SCREENSHOT]
ClearAlpha=1
FileFormat=1
FileNaming=%AppName% %Date% %Time%
JPEGQuality=90
PostSaveCommand=
PostSaveCommandArguments="%TargetPath%"
PostSaveCommandHideWindow=0
PostSaveCommandWorkingDirectory=.\
SaveBeforeShot=1
SaveOverlayShot=0
SavePath=C:\Games\Cyberpunk 2077 - GOG\Cyberpunk 2077\bin\x64\.\Reshade Screenshots\
SavePresetFile=0
SoundPath=
[STYLE]
Alpha=1.000000
ChildRounding=0.000000
ColFPSText=1.000000,0.000000,0.908367,1.000000
EditorFont=
EditorFontSize=20
EditorStyleIndex=0
Font=
FontSize=20
FPSScale=1.000000
FrameRounding=0.000000
GrabRounding=0.000000
HdrOverlayBrightness=203.000000
HdrOverlayOverwriteColorSpaceTo=0
LatinFont=
PopupRounding=0.000000
ScrollbarRounding=0.000000
StyleIndex=2
TabRounding=4.000000
WindowRounding=0.000000
Warning: Spoiler!
=
KeyPCGI_One@RadiantGI.fx=46,1,0,0
Techniques=Clarity@Clarity.fx,Levels@Levels.fx,LocalContrastCS@LocalContrastCS.fx,LumaSharpen@LumaSharpen.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,DELC_Sharpen@qUINT_sharp.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx,WhitepointerFixer@WhitepointFixer.fx
TechniqueSorting=Clarity@Clarity.fx,Levels@Levels.fx,LocalContrastCS@LocalContrastCS.fx,LumaSharpen@LumaSharpen.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,DELC_Sharpen@qUINT_sharp.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx,WhitepointerFixer@WhitepointFixer.fx
[Clarity.fx]
ClarityBlendIfDark=55
ClarityBlendIfLight=240
ClarityBlendMode=5
ClarityDarkIntensity=0.300000
ClarityLightIntensity=0.020000
ClarityOffset=2.000000
ClarityRadius=4
ClarityStrength=0.127000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[Levels.fx]
BlackPoint=1
HighlightClipping=0
WhitePoint=252
[LocalContrastCS.fx]
Strength=0.160000
WeightExponent=5.000000
[LumaSharpen.fx]
offset_bias=1.080000
pattern=2
sharp_clamp=0.100000
sharp_strength=0.340000
show_sharpen=0
[PD80_04_Color_Balance.fx]
h_BlueShift=0.162000
h_GreenShift=-0.254000
h_RedShift=0.210000
m_BlueShift=0.223000
m_GreenShift=-0.195000
m_RedShift=0.077000
preserve_luma=1
separation_mode=0
s_BlueShift=0.169000
s_GreenShift=-0.451000
s_RedShift=0.123000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=0
SHARP_STRENGTH=0.115000
[Tonemap.fx]
Bleach=0.001000
Defog=0.002000
Exposure=0.055000
FogColor=0.696120,0.807829,0.293233
Gamma=0.995000
Saturation=0.105000
[Vibrance.fx]
Vibrance=0.115000
VibranceRGBBalance=1.000000,1.000000,1.000000
[WhitepointFixer.fx]
Whitepoint=0.996000
_Help=0
^ Those are my reshade.ini and preset file. Using it in Cyberpunk 2077. Version 6.1.0. I've tried disabling each effect and the fps is still terrible. The fps only shoots back up when I disable Reshade via keybind. Can't recall if this started happening shortly after I updated to 6.1.0.
Any ideas?
- errorunknown
-
29 Jan 2024 16:43
Replied by errorunknown on topic Error "Unable to save configuration and/or current preset."
This is usually an issue with write permissions for the directory the files are in, especially because your game is installed in "C:\Program Files". I don't want to give you advice on how to edit your directory permissions so you'll just have to research that on your own.
- Aztec2012
-
26 Jan 2024 13:40
Replied by Aztec2012 on topic Error "Unable to save configuration and/or current preset."
Take the same error
- HandsomeRob
-
09 Nov 2023 15:32
Replied by HandsomeRob on topic Unable to Save current preset. Make sure you have write permissions
So I've used ReShade for Lord of the Rings Online for a few years now. I was having the same issue. What worked for me was running the installer and completely uninstalling ReShade. Then I ran the installer again 'As Administrator' so it had all the rights at the beginning. After that it worked perfect. I hope this helps you out!
- Swampster
-
17 Sep 2023 01:17 - 17 Sep 2023 01:55
Reshade causing Starfield Crash To Desktop was created by Swampster
Hi folks,
I'm hoping somebody can nudge me in the right direction to fix a problem I seem to have when using Reshade with Starfield...
I'm pretty newly back into PC gaming after a 7/ 8 year hiatus with consoles, so apologies if I'm a bit dumb with some of this stuff...
OK, so basics...
I'm playing Starfield via the XBox app, cheapskate playing via GamePass
The game works perfectly fine without Reshade installed.
I'm trying to use: Quantum Reshade (currently ver: 1.65)
Which is basically a preset, and requires the installation of Reshade (currently using ver: 5.9.2_Addon)
I'm following the instructions provided by the preset author to the letter. however, when launching the game, it initially starts up... the launch windows opens with the title screen and jumps into full screen mode with the start menu. Clicking 'Continue' or choosing a save file to launch opens up the file with a loading screen and right at the point it would fire up the actual gameplay it crashes straight back to desktop.
Oddly, I did have the preset working a few days ago but it stopped working when Bethesda released a patch a day or two ago and I've not had it working since. I've uninstalled Reshade, reinstalled etc... to no success.
I do have a bunch of other mods installed, and again the game works fine with these mods and without Reshade. If any of these mods are causing a problem with Reshade, then I would imagine it's the first two in the list. Unfortunately, they're not something I'm willing to ditch... at least not until Bethesda is willing to integrate DLSS 3.5 properly.
But I have highlighted the 2 warnings... If that helps...
00:58:33:433 [13368] | INFO | Initializing crosire's ReShade version '5.9.2.1760' (64-bit) loaded from "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc\dxgi.dll" into "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc\Starfield.exe" (0xac2fd3b)
00:58:33:433 [13368] | INFO | Registering hooks for "user32.dll"
00:58:33:433 [13368] | INFO | > Libraries loaded.
00:58:33:433 [13368] | INFO | > Found 14 match(es). Installing ...
00:58:33:459 [13368] | INFO | Registering hooks for "C:\Windows\system32\dinput.dll"
00:58:33:460 [13368] | INFO | > Delayed.
00:58:33:460 [13368] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll"
00:58:33:460 [13368] | INFO | > Delayed.
00:58:33:460 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll"
00:58:33:460 [13368] | INFO | > Delayed.
00:58:33:461 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll"
00:58:33:461 [13368] | INFO | > Delayed.
00:58:33:461 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll"
00:58:33:461 [13368] | INFO | > Delayed.
00:58:33:461 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll"
00:58:33:462 [13368] | INFO | > Delayed.
00:58:33:462 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll"
00:58:33:462 [13368] | INFO | > Libraries loaded.
00:58:33:462 [13368] | INFO | > Found 8 match(es). Installing
00:58:33:487 [13368] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll"
00:58:33:487 [13368] | INFO | > Delayed until first call to an exported function.
00:58:33:487 [13368] | INFO | Registering hooks for "vrclient_x64.dll"
00:58:33:487 [13368] | INFO | > Delayed.
00:58:33:487 [13368] | INFO | Initialized.
00:58:33:685 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0, riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000FDFBAFF730)
00:58:33:685 [13368] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll"
00:58:33:686 [13368] | INFO | > Found 5 match(es). Installing
00:58:33:757 [13368] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000FDFBAFE500)
00:58:34:810 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F05ADB2A0, MinimumFeatureLevel = 0xc200, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000FDFBAFF710) ...
00:58:34:821 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFEBD0) ...
00:58:34:961 [13368] | INFO | Searching for add-ons (*.addon, *.addon64) in "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc" ...
00:58:38:228 [13368] | INFO | Redirecting RegisterClassA(lpWndClass = 000000FDFBAFF6F0 { "Starfield", style = 0 })
00:58:38:228 [13368] | INFO | > Adding 'CS_OWNDC' window class style flag to "Starfield".
00:58:38:228 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0, riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 0000029F77E87F70) ...
00:58:38:231 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F08DA45C0, MinimumFeatureLevel = 0xc200, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000FDFBAFF370)
00:58:38:231 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFE2B0) ...
00:58:38:314 [13368] | INFO | Searching for add-ons (*.addon, *.addon64) in "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc" ...
00:58:38:343 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F06C72C90, MinimumFeatureLevel = 0xc200, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000FDFBAFF370)
00:58:38:343 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFE2B0) ...
00:58:38:366 [13368] | WARN | D3D12CreateDevice failed with error code DXGI_ERROR_UNSUPPORTED.
00:58:38:366 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F06C72C90, MinimumFeatureLevel = 0xc100, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000FDFBAFF370)
00:58:38:367 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFE2B0) ...
00:58:38:410 [13368] | INFO | Searching for add-ons (*.addon, *.addon64) in "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc" ...
00:58:38:430 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F08DA45C0, MinimumFeatureLevel = 0xc200, riid = {8B4F173B-2FEA-4B80-8F58-4307191AB95D}, ppDevice = 0000029F77E87F80)
00:58:38:430 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFE2B0) ...
00:58:39:000 [13368] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000FDFBAFD930)
00:58:39:613 [13368] | INFO | Searching for add-ons (*.addon, *.addon64) in "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc" ...
00:58:39:631 [13368] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 0000029F09296CF0, pDesc = 000000FDFBAFF420, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000002A7782E7EE8)
00:58:39:632 [13368] | INFO | > Dumping command queue description:
00:58:39:632 [13368] | INFO | =================================================
00:58:39:632 [13368] | INFO | | Parameter | Value |
00:58:39:632 [13368] | INFO | =================================================
00:58:39:632 [13368] | INFO | | Type | 0 |
00:58:39:632 [13368] | INFO | | Priority | 0 |
00:58:39:632 [13368] | INFO | | Flags | 0 |
00:58:39:632 [13368] | INFO | | NodeMask | 0 |
00:58:39:632 [13368] | INFO | =================================================
00:58:39:656 [13368] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 0000029F09296CF0, pDesc = 000000FDFBAFF420, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000002A7782E7E88)
00:58:39:656 [13368] | INFO | > Dumping command queue description:
00:58:39:656 [13368] | INFO | =================================================
00:58:39:656 [13368] | INFO | | Parameter | Value |
00:58:39:656 [13368] | INFO | =================================================
00:58:39:656 [13368] | INFO | | Type | 2 |
00:58:39:656 [13368] | INFO | | Priority | 0 |
00:58:39:656 [13368] | INFO | | Flags | 0 |
00:58:39:657 [13368] | INFO | | NodeMask | 0 |
00:58:39:657 [13368] | INFO | =================================================
00:58:39:671 [13368] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 0000029F09296CF0, pDesc = 000000FDFBAFF420, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000002A7782E7E28)
00:58:39:671 [13368] | INFO | > Dumping command queue description:
00:58:39:671 [13368] | INFO | =================================================
00:58:39:672 [13368] | INFO | | Parameter | Value |
00:58:39:672 [13368] | INFO | =================================================
00:58:39:672 [13368] | INFO | | Type | 3 |
00:58:39:672 [13368] | INFO | | Priority | 0 |
00:58:39:672 [13368] | INFO | | Flags | 0 |
00:58:39:672 [13368] | INFO | | NodeMask | 0 |
00:58:39:672 [13368] | INFO | =================================================
00:58:41:102 [27000] | INFO | Redirecting IDXGIFactory2::CreateSwapChainForHwnd(this = 0000029F08DF8940, pDevice = 000002AB82EFE9E0, hWnd = 00000000006708D6, pDesc = 0000029F08E29588, pFullscreenDesc = 0000029F08E295B8, pRestrictToOutput = 0000000000000000, ppSwapChain = 000000FDFE6FE520)
00:58:41:102 [27000] | INFO | > Dumping swap chain description:
00:58:41:102 [27000] | INFO | =================================================
00:58:41:102 [27000] | INFO | | Parameter | Value |
00:58:41:102 [27000] | INFO | =================================================
00:58:41:102 [27000] | INFO | | Width | 3840 |
00:58:41:102 [27000] | INFO | | Height | 2160 |
00:58:41:102 [27000] | INFO | | RefreshRate | 0 0 |
00:58:41:102 [27000] | INFO | | Format | DXGI_FORMAT_B8G8R8A8_UNORM |
00:58:41:103 [27000] | INFO | | Stereo | FALSE |
00:58:41:103 [27000] | INFO | | ScanlineOrdering | 0 |
00:58:41:103 [27000] | INFO | | Scaling | 0 |
00:58:41:103 [27000] | INFO | | SampleCount | 1 |
00:58:41:103 [27000] | INFO | | SampleQuality | 0 |
00:58:41:103 [27000] | INFO | | BufferUsage | 0x20 |
00:58:41:103 [27000] | INFO | | BufferCount | 2 |
00:58:41:103 [27000] | INFO | | Windowed | TRUE |
00:58:41:103 [27000] | INFO | | SwapEffect | 4 |
00:58:41:103 [27000] | INFO | | AlphaMode | 0 |
00:58:41:103 [27000] | INFO | | Flags | 0x840 |
00:58:41:103 [27000] | INFO | =================================================
00:58:41:116 [27000] | WARN | Skipping swap chain because it was created without a proxy Direct3D device.
00:59:14:321 [08340] | INFO | Registered add-on "Upscaling Fix for Starfield" v1.1.0.0 using ReShade API version 4.
*** Apologies, I've tried again and and again to try and stop the forum mangling the formatting....
So if anybody has any ideas? I'm all ears...
Cheers...
I'm hoping somebody can nudge me in the right direction to fix a problem I seem to have when using Reshade with Starfield...
I'm pretty newly back into PC gaming after a 7/ 8 year hiatus with consoles, so apologies if I'm a bit dumb with some of this stuff...
OK, so basics...
I'm playing Starfield via the XBox app, cheapskate playing via GamePass
The game works perfectly fine without Reshade installed.
I'm trying to use: Quantum Reshade (currently ver: 1.65)
Which is basically a preset, and requires the installation of Reshade (currently using ver: 5.9.2_Addon)
I'm following the instructions provided by the preset author to the letter. however, when launching the game, it initially starts up... the launch windows opens with the title screen and jumps into full screen mode with the start menu. Clicking 'Continue' or choosing a save file to launch opens up the file with a loading screen and right at the point it would fire up the actual gameplay it crashes straight back to desktop.
Oddly, I did have the preset working a few days ago but it stopped working when Bethesda released a patch a day or two ago and I've not had it working since. I've uninstalled Reshade, reinstalled etc... to no success.
I do have a bunch of other mods installed, and again the game works fine with these mods and without Reshade. If any of these mods are causing a problem with Reshade, then I would imagine it's the first two in the list. Unfortunately, they're not something I'm willing to ditch... at least not until Bethesda is willing to integrate DLSS 3.5 properly.
- Starfield Frame Generation - Replacing FSR with DLSS-G
- Upscaling Fix
- Achievement Enabler
- 60 FPS - Smooth UI
- Enhanced Dialogue Interface
- Enhanced Player Healthbar
- Enhanced Subtitles
- EXE
- Improved_Transit_signs
- MissonMenuQOL
- Scanner Encumbrance Display With Time
- StarUI Inventory
- Undelayed Launching
But I have highlighted the 2 warnings... If that helps...
Warning: Spoiler!
00:58:33:433 [13368] | INFO | Initializing crosire's ReShade version '5.9.2.1760' (64-bit) loaded from "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc\dxgi.dll" into "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc\Starfield.exe" (0xac2fd3b)
00:58:33:433 [13368] | INFO | Registering hooks for "user32.dll"
00:58:33:433 [13368] | INFO | > Libraries loaded.
00:58:33:433 [13368] | INFO | > Found 14 match(es). Installing ...
00:58:33:459 [13368] | INFO | Registering hooks for "C:\Windows\system32\dinput.dll"
00:58:33:460 [13368] | INFO | > Delayed.
00:58:33:460 [13368] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll"
00:58:33:460 [13368] | INFO | > Delayed.
00:58:33:460 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll"
00:58:33:460 [13368] | INFO | > Delayed.
00:58:33:461 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll"
00:58:33:461 [13368] | INFO | > Delayed.
00:58:33:461 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll"
00:58:33:461 [13368] | INFO | > Delayed.
00:58:33:461 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll"
00:58:33:462 [13368] | INFO | > Delayed.
00:58:33:462 [13368] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll"
00:58:33:462 [13368] | INFO | > Libraries loaded.
00:58:33:462 [13368] | INFO | > Found 8 match(es). Installing
00:58:33:487 [13368] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll"
00:58:33:487 [13368] | INFO | > Delayed until first call to an exported function.
00:58:33:487 [13368] | INFO | Registering hooks for "vrclient_x64.dll"
00:58:33:487 [13368] | INFO | > Delayed.
00:58:33:487 [13368] | INFO | Initialized.
00:58:33:685 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0, riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000FDFBAFF730)
00:58:33:685 [13368] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll"
00:58:33:686 [13368] | INFO | > Found 5 match(es). Installing
00:58:33:757 [13368] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000FDFBAFE500)
00:58:34:810 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F05ADB2A0, MinimumFeatureLevel = 0xc200, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000FDFBAFF710) ...
00:58:34:821 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFEBD0) ...
00:58:34:961 [13368] | INFO | Searching for add-ons (*.addon, *.addon64) in "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc" ...
00:58:38:228 [13368] | INFO | Redirecting RegisterClassA(lpWndClass = 000000FDFBAFF6F0 { "Starfield", style = 0 })
00:58:38:228 [13368] | INFO | > Adding 'CS_OWNDC' window class style flag to "Starfield".
00:58:38:228 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0, riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 0000029F77E87F70) ...
00:58:38:231 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F08DA45C0, MinimumFeatureLevel = 0xc200, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000FDFBAFF370)
00:58:38:231 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFE2B0) ...
00:58:38:314 [13368] | INFO | Searching for add-ons (*.addon, *.addon64) in "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc" ...
00:58:38:343 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F06C72C90, MinimumFeatureLevel = 0xc200, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000FDFBAFF370)
00:58:38:343 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFE2B0) ...
00:58:38:366 [13368] | WARN | D3D12CreateDevice failed with error code DXGI_ERROR_UNSUPPORTED.
00:58:38:366 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F06C72C90, MinimumFeatureLevel = 0xc100, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000FDFBAFF370)
00:58:38:367 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFE2B0) ...
00:58:38:410 [13368] | INFO | Searching for add-ons (*.addon, *.addon64) in "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc" ...
00:58:38:430 [13368] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000029F08DA45C0, MinimumFeatureLevel = 0xc200, riid = {8B4F173B-2FEA-4B80-8F58-4307191AB95D}, ppDevice = 0000029F77E87F80)
00:58:38:430 [13368] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000FDFBAFE2B0) ...
00:58:39:000 [13368] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000FDFBAFD930)
00:58:39:613 [13368] | INFO | Searching for add-ons (*.addon, *.addon64) in "C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectGold_1.7.29.0_x64__3275kfvn8vcwc" ...
00:58:39:631 [13368] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 0000029F09296CF0, pDesc = 000000FDFBAFF420, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000002A7782E7EE8)
00:58:39:632 [13368] | INFO | > Dumping command queue description:
00:58:39:632 [13368] | INFO | =================================================
00:58:39:632 [13368] | INFO | | Parameter | Value |
00:58:39:632 [13368] | INFO | =================================================
00:58:39:632 [13368] | INFO | | Type | 0 |
00:58:39:632 [13368] | INFO | | Priority | 0 |
00:58:39:632 [13368] | INFO | | Flags | 0 |
00:58:39:632 [13368] | INFO | | NodeMask | 0 |
00:58:39:632 [13368] | INFO | =================================================
00:58:39:656 [13368] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 0000029F09296CF0, pDesc = 000000FDFBAFF420, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000002A7782E7E88)
00:58:39:656 [13368] | INFO | > Dumping command queue description:
00:58:39:656 [13368] | INFO | =================================================
00:58:39:656 [13368] | INFO | | Parameter | Value |
00:58:39:656 [13368] | INFO | =================================================
00:58:39:656 [13368] | INFO | | Type | 2 |
00:58:39:656 [13368] | INFO | | Priority | 0 |
00:58:39:656 [13368] | INFO | | Flags | 0 |
00:58:39:657 [13368] | INFO | | NodeMask | 0 |
00:58:39:657 [13368] | INFO | =================================================
00:58:39:671 [13368] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 0000029F09296CF0, pDesc = 000000FDFBAFF420, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000002A7782E7E28)
00:58:39:671 [13368] | INFO | > Dumping command queue description:
00:58:39:671 [13368] | INFO | =================================================
00:58:39:672 [13368] | INFO | | Parameter | Value |
00:58:39:672 [13368] | INFO | =================================================
00:58:39:672 [13368] | INFO | | Type | 3 |
00:58:39:672 [13368] | INFO | | Priority | 0 |
00:58:39:672 [13368] | INFO | | Flags | 0 |
00:58:39:672 [13368] | INFO | | NodeMask | 0 |
00:58:39:672 [13368] | INFO | =================================================
00:58:41:102 [27000] | INFO | Redirecting IDXGIFactory2::CreateSwapChainForHwnd(this = 0000029F08DF8940, pDevice = 000002AB82EFE9E0, hWnd = 00000000006708D6, pDesc = 0000029F08E29588, pFullscreenDesc = 0000029F08E295B8, pRestrictToOutput = 0000000000000000, ppSwapChain = 000000FDFE6FE520)
00:58:41:102 [27000] | INFO | > Dumping swap chain description:
00:58:41:102 [27000] | INFO | =================================================
00:58:41:102 [27000] | INFO | | Parameter | Value |
00:58:41:102 [27000] | INFO | =================================================
00:58:41:102 [27000] | INFO | | Width | 3840 |
00:58:41:102 [27000] | INFO | | Height | 2160 |
00:58:41:102 [27000] | INFO | | RefreshRate | 0 0 |
00:58:41:102 [27000] | INFO | | Format | DXGI_FORMAT_B8G8R8A8_UNORM |
00:58:41:103 [27000] | INFO | | Stereo | FALSE |
00:58:41:103 [27000] | INFO | | ScanlineOrdering | 0 |
00:58:41:103 [27000] | INFO | | Scaling | 0 |
00:58:41:103 [27000] | INFO | | SampleCount | 1 |
00:58:41:103 [27000] | INFO | | SampleQuality | 0 |
00:58:41:103 [27000] | INFO | | BufferUsage | 0x20 |
00:58:41:103 [27000] | INFO | | BufferCount | 2 |
00:58:41:103 [27000] | INFO | | Windowed | TRUE |
00:58:41:103 [27000] | INFO | | SwapEffect | 4 |
00:58:41:103 [27000] | INFO | | AlphaMode | 0 |
00:58:41:103 [27000] | INFO | | Flags | 0x840 |
00:58:41:103 [27000] | INFO | =================================================
00:58:41:116 [27000] | WARN | Skipping swap chain because it was created without a proxy Direct3D device.
00:59:14:321 [08340] | INFO | Registered add-on "Upscaling Fix for Starfield" v1.1.0.0 using ReShade API version 4.
*** Apologies, I've tried again and and again to try and stop the forum mangling the formatting....
So if anybody has any ideas? I'm all ears...
Cheers...