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TOPIC: Port to ReShade

Port to ReShade 1 year 10 months ago #1

  • Ganossa
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As previously announced...

The second step of merging GEMFX with ReShade involves the port and adaption of existing GEMFX shaders to ReShade. If there are no blockers, the port will be completed within the next few weeks. You can check on the progress of the port in the Dev Blog.

The port will also involve the GEMFX offline configurator which will become available for GEMFX, SweetFX and MasterEffects in conjunction with ReShade. You can join the discussion here.

Please stay tuned ;)

For those that do not know GEMFX, here is a picture of the latest (and since this port, probably one of the last) version of the GEMFX stand-alone wrapper applied to Sleeping Dogs::
Last Edit: 1 year 1 month ago by crosire. Reason: Fixed link
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Port to ReShade 1 year 10 months ago #2

  • kgonepostl
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Port to ReShade 1 year 10 months ago #3

This screenshot looks like you added more to GemFX.... last time I used it the only notable features was the lighting and lens dirt..
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Port to ReShade 1 year 10 months ago #4

  • Ganossa
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True, there is some WIP stuff included :whistle: Good eyes :silly:
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Port to ReShade 1 year 10 months ago #5

  • paxton676
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GEMFX + OPENGL = Life Complete. I can die now. :)
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Port to ReShade 1 year 10 months ago #6

  • Wicked Sick
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Now is exactly the time that you shouldn't die xD
Finding relief somewhere between a tree's branch and its shade.
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Port to ReShade 1 year 9 months ago #7

any word on when we can try out these new shaders? I wouldn't even need a configurator (although that looks awesome as well), i just want to see how games look with the eye adaptation and other shaders you posted.
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Port to ReShade 1 year 8 months ago #8

  • Ganossa
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Once the complete framework is done, also GemFX in it will be released. I had to redo a lot of the work and port the DX11 implementations of GEMFX to ReShade, since there have been some limitations with the DX9 port. There will be another preview of that shortly. :cheer:
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