how to make a 2d game zoomed but sharp?

  • Posts: 3
4 years 5 months ago #1 by mcabel
how to make a 2d game zoomed but sharp? a game I'm playing currently renders on a small window, low res which becomes very blurry when I go full screen. What would be recommended to make the image as sharp as possible without losing quality?

I tried hq4x but it did not work as expected(made the image blurrier). Anything else I can try?

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4 years 4 months ago #2 by Violins77
I would be curious to know a solution as well, although I doubt it is possible. The blur comes from the fact that the resolution is not native. But by doing native resolution, you would probably have really small assets on screen.

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4 years 4 months ago - 4 years 4 months ago #3 by Ganossa
You can either use interpolation which will (depending on the algorithm) somewhat blur the image or do without and get it pixelated.

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4 years 4 months ago #4 by JPulowski
You would need to use an algorithm that is similar to Lanczos or Jinc. But since ReShade currently does not have resampling support, it doesn't seem possible.

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