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TOPIC: NVidia HBAO+ source on github

NVidia HBAO+ source on github 8 months 1 week ago #1

  • lowenz
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NVidia HBAO+ source on github 8 months 1 week ago #2

  • Marty McFly
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I already submitted my application (source code is not openly available) so in a few hours I'll be able to have a look at it.
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NVidia HBAO+ source on github 8 months 1 week ago #3

  • aufkrawall
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I don't know if this has already been mentioned, but what about HDAO of AMD's gpuopen? :)
github.com/GPUOpen-Effects/AOFX/
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NVidia HBAO+ source on github 8 months 1 week ago #4

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Could port it but really, it's not that revolutionary.
Btw, HBAO+

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NVidia HBAO+ source on github 8 months 1 week ago #5

They finally dropped the source-code now that VXAO is king (and deservedly so) :
abload.de/img/vxao_hbao_1vkxff.gif

Well it's still a good news. Thanks for posting !
Last Edit: 8 months 1 week ago by Boulotaur2024.
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NVidia HBAO+ source on github 8 months 1 week ago #6

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Screenspace approximation vs world space volumetric integral, who wins :p
Although I'd really like to see debug screenshots of that.
Last Edit: 8 months 1 week ago by Marty McFly.
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NVidia HBAO+ source on github 8 months 1 week ago #7

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Marty McFly wrote:
Screenspace approximation vs world space volumetric integral, who wins :p
Although I'd really like to see debug screenshots of that.
if possible could you port over hbao+ if they are putting the source out in the open now ? Just out of curiosity if you did find the time to do this what about HDAO as well.Also how come with reshade things like hbao have such a huge fps cost vs in game implementations is it more of a reshade limit of being generically based or just how the ao is being applied in reshade vs how having access to the game engine would apply it ?
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NVidia HBAO+ source on github 8 months 1 week ago #8

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???

I literally just posted a screenshot of HBAO+
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NVidia HBAO+ source on github 8 months 1 week ago #9

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GTA San Andreas? Huh so HBAO+ could actually be used from a injector? (ENB? If that is GTA:SA) interesting. :)
(Well I guess it depends on what you are allowed to do with the code I suppose.)
Last Edit: 8 months 1 week ago by JBeckman.
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NVidia HBAO+ source on github 8 months 1 week ago #10

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It is HBAO+ ported to ReShade, the actual source code of it..
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NVidia HBAO+ source on github 8 months 1 week ago #11

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What happened to the HBAO+ download thread? It doesn't seem to be in presentation anymore
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NVidia HBAO+ source on github 8 months 1 week ago #12

  • Marty McFly
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Have you downloaded the file and tried it?
If not, look at today's date, then you can guess what it does :P
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NVidia HBAO+ source on github 8 months 1 week ago #13

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Marty McFly wrote:
Have you downloaded the file and tried it?
If not, look at today's date, then you can guess what it does :P

Dammit marty XD I should have known
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NVidia HBAO+ source on github 8 months 4 days ago #14

Marty McFly wrote:
Screenspace approximation vs world space volumetric integral, who wins :p
Although I'd really like to see debug screenshots of that.

There you are :



I believe this is exactly the Ambient occlusion part that we saw in that VXGI demo a few months ago... Although it was never stated anywhere. It's just an educated guess.

VXAO is a lot better of course, but it comes at a high performance cost...

Also I'd be interested in a HBAO+ port for Reshade if you have the file lying around on your HDD...
People are going to ask for it anyway... Marketing yeah I know... But still...
Last Edit: 8 months 4 days ago by Boulotaur2024.
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NVidia HBAO+ source on github 8 months 4 days ago #15

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Boulotaur2024 wrote:
Also I'd be interested in a HBAO+ port for Reshade if you have the file lying around on your HDD...
This isn't going to happen anytime soon, quote from the HBAO+ source code:
NVIDIA CORPORATION and its licensors retain all intellectual property 
and proprietary rights in and to this software, related documentation 
and any modifications thereto. Any use, reproduction, disclosure or 
distribution of this software and related documentation without an express 
license agreement from NVIDIA CORPORATION is strictly prohibited.
Cheers, crosire =)
Last Edit: 8 months 4 days ago by crosire.
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NVidia HBAO+ source on github 8 months 4 days ago #16

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HBAO+ vs VXAO (form).
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NVidia HBAO+ source on github 2 months 3 weeks ago #17

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NVidia HBAO+ source on github 2 months 3 weeks ago #18

  • Marty McFly
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I ported that as well some time ago, it's not worth it.
Last Edit: 2 months 3 weeks ago by Marty McFly.
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NVidia HBAO+ source on github 2 months 3 weeks ago #19

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Doesn't Marty have a code sharing agreement with NVIDIA since they had no problem borrowing his code? :)
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