Any Good Motion Blur Settings?

  • Posts: 343
4 years 1 month ago #1 by Elimina
I usually do not post questions on the forum, but has anybody found any High Quality looking settings for Motion Blur/Advanced Motion Blur?
The following user(s) said Thank You: jas01

Please Log in or Create an account to join the conversation.

  • Posts: 155
4 years 1 month ago - 4 years 1 month ago #2 by jas01
Hmmm.. Maybe.

Two options:
- ReShade + GEMFX :
Warning: Spoiler! [ Click to expand ]

or

- ReShade (You should lower some values):
Warning: Spoiler! [ Click to expand ]


+

Mouse-Based Motion Blur shader
The following user(s) said Thank You: Elimina

Please Log in or Create an account to join the conversation.

  • Posts: 155
4 years 1 month ago #3 by jas01
- ReShade (You should lower some values):
Warning: Spoiler! [ Click to expand ]


There are some graphical artifacts. You must solve them via Pipeline (sorry for my poor grammar :/).

Please Log in or Create an account to join the conversation.

  • Posts: 343
4 years 1 month ago #4 by Elimina

jas01 wrote: - ReShade (You should lower some values):

Warning: Spoiler! [ Click to expand ]


There are some graphical artifacts. You must solve them via Pipeline (sorry for my poor grammar :/).


Thank you for posting more values :) I am going to try them tonight to see how they look. I think I am very close to a usable setting that looks close to modern games

Please Log in or Create an account to join the conversation.

  • Posts: 155
4 years 1 month ago #5 by jas01
They are actually the same. My bad. I'm just saying they are not perfect (Visual artifacts and to strong settings). Good luck my friend. :)

Please Log in or Create an account to join the conversation.

  • Posts: 343
4 years 1 month ago #6 by Elimina

jas01 wrote: They are actually the same. My bad. I'm just saying they are not perfect (Visual artifacts and to strong settings). Good luck my friend. :)


When I get done i will post them here for you :)
The following user(s) said Thank You: jas01

Please Log in or Create an account to join the conversation.

  • Posts: 343
4 years 1 month ago - 4 years 1 month ago #7 by Elimina
I found some settings that very closely resembles modern motion blur, but I am still going to mess with the values to see if I can get even closer. Keep in mind that I only tested these effects on 3rd person games (NFS:MW (2012) & Watch Dogs), so 1st person games might look strange. Also, if the motion blur effects small movements on the screen, increase the precision from 0.1 to 0.2. If you want more blur at higher precision values, increase the recall

Warning: Spoiler! [ Click to expand ]
The following user(s) said Thank You: jas01

Please Log in or Create an account to join the conversation.

  • Posts: 90
1 year 10 months ago - 1 year 10 months ago #8 by Scorpio82CO
Could be possible a way that you MBMB works in condition of the depht like an acceleration variable that decides the activation of the shader and identify the moving objects?


by the way, mix blueskynight TAA (lastest versions) with the HQ4x shader, gave me some Improvement in the bleeding factor, could be some interresting for AA or MB solution

Please Log in or Create an account to join the conversation.