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Effect Tweak?
- Elimina
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4 years 9 months ago - 4 years 9 months ago #1 by Elimina
Effect Tweak? was created by Elimina
Is there a way to increase the amount of blur applied to the effects such as the Chapman Lens, and Lens Flare effect? I want to increase it to show less pixelation from the screen, and to give it a much more subtle look, but I want to know what I should do to edit this. In ME the earlier versions had no blur at all, but eventually one was added, so I am guessing that increasing the blur could be edited. (This is just for personal use btw)
Last edit: 4 years 9 months ago by Elimina.
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- WLHM15
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4 years 8 months ago #2 by WLHM15
Replied by WLHM15 on topic Effect Tweak?
That can be done, but is little difficult to do..
If you use MER,
1. Open the "ReShade.fx" file with Notepad++ (easier than standart Notepad).
2. Set the language as C++
3. Go to Line 2820 and 2825..
You will see this lineWhat you must to do is, change this number.Into higher number, like 4, 6, 8, 12, 16 etc.. Higher the number mean more blur will be applied..
If you use MER,
1. Open the "ReShade.fx" file with Notepad++ (easier than standart Notepad).
2. Set the language as C++
3. Go to Line 2820 and 2825..
You will see this line
float4 PS_ME_LensPass1(VS_OUTPUT_POST IN) : COLOR
{
return GaussBlur22(IN.txcoord.xy, SamplerLens1, 2, 0, 1);
}
float4 PS_ME_LensPass2(VS_OUTPUT_POST IN) : COLOR
{
return GaussBlur22(IN.txcoord.xy, SamplerLens2, 2, 0, 0);
}
float4 PS_ME_LensPass1(VS_OUTPUT_POST IN) : COLOR
{
return GaussBlur22(IN.txcoord.xy, SamplerLens1, -->2 , 0, 1);
}
float4 PS_ME_LensPass2(VS_OUTPUT_POST IN) : COLOR
{
return GaussBlur22(IN.txcoord.xy, SamplerLens2, -->2, 0, 0);
}
The following user(s) said Thank You: Elimina
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- Elimina
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4 years 8 months ago #3 by Elimina
Replied by Elimina on topic Effect Tweak?
for 2.0 you can just go to Reshade/shaders/Ganossa/bloom.fx and the lines are in there as well
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- WLHM15
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4 years 8 months ago #4 by WLHM15
Replied by WLHM15 on topic Effect Tweak?
Yup.. you know it already..

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