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Ambient Occlusion and Unity (Cities Skylines)
- blackdragonbird
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4 years 7 months ago #1 by blackdragonbird
Ambient Occlusion and Unity (Cities Skylines) was created by blackdragonbird
Hi guys,
Anyone here has got the Ambient Occlusion shader working in an Unity game?
I'm trying to use SSAO in Cities Skylines, because the mod that did it is now broken after the After Dark DLC/Patch.
Unfortunately there are no visible effect in game, no matter what technique I choose.
Any advice?
Anyone here has got the Ambient Occlusion shader working in an Unity game?
I'm trying to use SSAO in Cities Skylines, because the mod that did it is now broken after the After Dark DLC/Patch.
Unfortunately there are no visible effect in game, no matter what technique I choose.
Any advice?
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- Kleio420
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4 years 6 months ago #2 by Kleio420
Replied by Kleio420 on topic Ambient Occlusion and Unity (Cities Skylines)
you have the depth buffer setup for unity games yes ? also if the game is connected online or detects msaa in most cases the effect wont work , minus some odd titles like gta v ssao/dof work online with msaablackdragonbird wrote: Hi guys,
Anyone here has got the Ambient Occlusion shader working in an Unity game?
I'm trying to use SSAO in Cities Skylines, because the mod that did it is now broken after the After Dark DLC/Patch.
Unfortunately there are no visible effect in game, no matter what technique I choose.
Any advice?
Please Log in or Create an account to join the conversation.