Anyone here has got the Ambient Occlusion shader working in an Unity game?
I'm trying to use SSAO in Cities Skylines, because the mod that did it is now broken after the After Dark DLC/Patch.
Unfortunately there are no visible effect in game, no matter what technique I choose.
you have the depth buffer setup for unity games yes ? also if the game is connected online or detects msaa in most cases the effect wont work , minus some odd titles like gta v ssao/dof work online with msaa
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