Who said ReShade can't do quality motion blur?
- Duran.te
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6 years 7 months ago #21
by Duran.te
Replied by Duran.te on topic Who said ReShade can't do quality motion blur?
@BlueSkyKnight
Still impressive how your shader is evolving.
May we still hope for some good temporal implementation in Reshade's code in the future?
Here are some shots from Mirror's Edge with exaggerated values. Notice blur on character's limbs in motion.
Still impressive how your shader is evolving.
May we still hope for some good temporal implementation in Reshade's code in the future?
Here are some shots from Mirror's Edge with exaggerated values. Notice blur on character's limbs in motion.
The following user(s) said Thank You: Scorpio82CO
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- Wicked Sick
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6 years 7 months ago #22
by Wicked Sick
Replied by Wicked Sick on topic Who said ReShade can't do quality motion blur?
Durante, how did you make the screenshots be like this? One besides the other and on this size, so when I click they get bigger? I am sorry, I don't understand much about posting...
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- Duran.te
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6 years 7 months ago - 6 years 7 months ago #23
by Duran.te
Replied by Duran.te on topic Who said ReShade can't do quality motion blur?
@Wicked Sick
I just used the BBCode function for image showing:
[img size= SIZE VALUE ] IMAGE URL [/img]
About the distance, the BBCode set the horizontal one automatically, but only if the images are not too big.
I found that an image size value of 450 fits perfectly for me. To set the vertical distance, I simply pressed enter twice.
Here there are the lines I used to make screens appears like that:
I just used the BBCode function for image showing:
[img size= SIZE VALUE ] IMAGE URL [/img]
About the distance, the BBCode set the horizontal one automatically, but only if the images are not too big.
I found that an image size value of 450 fits perfectly for me. To set the vertical distance, I simply pressed enter twice.
Here there are the lines I used to make screens appears like that:
[img size=450]https://i.imgur.com/5zZlIFi.png[/img] [img size=450]https://i.imgur.com/cqpUGzg.png[/img]
[img size=450]https://i.imgur.com/eXTrAgQ.png[/img] [img size=450]https://i.imgur.com/mB9aE4C.png[/img]
Last edit: 6 years 7 months ago by Duran.te.
The following user(s) said Thank You: Wicked Sick
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- Wicked Sick
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6 years 7 months ago #24
by Wicked Sick
Replied by Wicked Sick on topic Who said ReShade can't do quality motion blur?
Dude, thanks a lot! haha I will try it later in the SS thread lol
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- Ragdoll Nation
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2 years 10 months ago #25
by Ragdoll Nation
Replied by Ragdoll Nation on topic Do you still have the motion blur effect?
Hey I am currently looking for a really good motion blur effect and I can't find any good ones this one looks super nice do you still have it?
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- Koa
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you can put the link in the way back machine and get the shaders
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- jeser
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Do you still have the link to the motion blur shader file because I want to try it but I can't find it anywhere?
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- The Project
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3 weeks 1 day ago #28
by The Project
Replied by The Project on topic Who said ReShade can't do quality motion blur?
I wonder if luluco250 will come back to fix this?
This doesn't seem to work on the latest version(s) of Reshade, the effect can be toggled but no visual differences occur? I think some updates to the code might need to be done.
This doesn't seem to work on the latest version(s) of Reshade, the effect can be toggled but no visual differences occur? I think some updates to the code might need to be done.
/*
Frame Blender by luluco250
Collects and blends frames to simulate motion blur.
*/
#include "ReShade.fxh"
//user variables////////////////////////////////////////////////////////////////////////////////////////////////
uniform float fFrameBlender_Intensity <
ui_label = "Intensity [Frame Blender]";
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
> = 1.0;
//preprocessor definitions//////////////////////////////////////////////////////////////////////////////////////
#define DoAFrame(X) \
texture tFrameBlender_##X { Width=BUFFER_WIDTH; Height=BUFFER_HEIGHT; };\
sampler sFrameBlender_##X { Texture=tFrameBlender_##X##; };\
float3 Render##X##(float4 pos : SV_Position, float2 uv : TEXCOORD0) : SV_Target {\
return tex2D(ReShade::BackBuffer, uv).rgb;\
}\
technique FrameBlender_##X {\
pass Render##X {\
VertexShader=PostProcessVS;\
PixelShader=Render##X##;\
RenderTarget=tFrameBlender_##X##;\
}\
}
//framing///////////////////////////////////////////////////////////////////////////////////////////////////////
DoAFrame(1);
DoAFrame(2);
DoAFrame(3);
DoAFrame(4);
//blending//////////////////////////////////////////////////////////////////////////////////////////////////////
float3 Blend(float4 pos : SV_Position, float2 uv : TEXCOORD0) : SV_Target {
float3 col = 0;
float3 org = tex2D(ReShade::BackBuffer, uv).rgb;
col += tex2D(sFrameBlender_1, uv).rgb ;
col += tex2D(sFrameBlender_2, uv).rgb ;
col += tex2D(sFrameBlender_3, uv).rgb ;
col += tex2D(sFrameBlender_4, uv).rgb ;
col += org ;
col /= 5;
return lerp(org, col, fFrameBlender_Intensity);
}
technique FrameBlender_Blend {
pass Blend {
VertexShader=PostProcessVS;
PixelShader=Blend;
}
}
//preprocessor undefinitions////////////////////////////////////////////////////////////////////////////////////
#undef DoAFramePlease Log in or Create an account to join the conversation.
- jeser
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1 week 1 day ago - 1 week 1 day ago #29
by jeser
Replied by jeser on topic Do you still have the motion blur effect?
Hey, I know it's been years, but I managed to create A kind of motion blur per object fake with automatic radial blur and quadrant radial blur, and it's pretty high quality. Here it is if you want to try it.
reshade.me/forum/shader-presentation/101...quadrant-radial-blur
Last edit: 1 week 1 day ago by jeser. Reason: The Link
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