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TOPIC: Simple tweaks for FPS boost

Simple tweaks for FPS boost 4 years 4 months ago #13

Enabling mipmapping on rendertargets forces ReShade to recalculate them after each pass, which is an expensive operation, so yes, it should really have an impact on performance.
Cheers, crosire =)
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Simple tweaks for FPS boost 4 years 4 months ago #14

I was to able to get even more fps out of ME (ca. 5%). Essentially we abandon those HDR samplers with the corresponding EmptyHDR passes. Afaik there is no visible quality loss.
Since I don't know if Marty would approve this, instead of uploading a tweaked Reshade.fx I simply lay out the changes I made.

Steps (for replacing i suggest the find/replace functionality of your editor):
-delete the two "texture texColorHDR* {...};" declarations
-delete the two "sampler SamplerColorHDR* {...};" declarations
-replace "texColorHDR1", "texColorHDR2" with "texColor"
-replace "SamplerColorLDR","SamplerColorHDR1","SamplerColorHDR2" with "SamplerColor"
-replace "RenderTarget = texColor;" with "" (aka Nothing)
-delete all the "EmptyHDR*{...}" passes in the techniques section
-optional (no fps gain, just tidying): delete unnecessary functions: "EmptyPassHDR*{...}"

Additionally you could merge some of the passes (I've done this with a config where I use only few effects), but the performance gain would be marginal. More tweaking would require advanced HLSL knowledge, that I don't have yet. :P

edit: fixed some instructions
Last Edit: 4 years 4 months ago by brussell.
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Simple tweaks for FPS boost 4 years 4 months ago #15

SamplerColor not defined in last MasterEffect version :)
Here link with all performance tweaks: www.dropbox.com/s/0ppzxekkw9k5w9r/Master..._with_fixes.zip?dl=0
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Simple tweaks for FPS boost 4 years 4 months ago #16

Thanks mate it helped a lot :)
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Simple tweaks for FPS boost 4 years 3 weeks ago #17

Hi I rename the lines but I sea not FPS boost for me please help!!!!

Please send me your Reshade.FX.datei thanks..
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Simple tweaks for FPS boost 4 years 3 weeks ago #18

Alfredxx, the tweaks are mostly obsolete now. Just use the latest MasterEffect release or the ReShade Framework.
Last Edit: 4 years 3 weeks ago by brussell.
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Simple tweaks for FPS boost 4 years 3 weeks ago #19

The fixes of this version are obsolete, I optimized the performance as much as possible without breaking anything.
There are no place filler passes anymore, no useless mipmaps, and so on.
Also some textures cannot be downgraded in their bit depth, see why in my last post on this page:

reshade.me/forum/shader-presentation/161...ial-thread?start=534

Forcing RGBA8 on the occlusion textures results in horrible artifacts.
Last Edit: 3 years 8 months ago by crosire. Reason: Fixed link
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