AO bug (GTA V only)

  • Abby
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3 years 7 months ago #1 by Abby
When ever I start moving the camera or moving the car with or without the mouse, the AO starts to lighten and darken up
I have tried all the shaders (SSAO, HBAO, SSGI...) all have the same bug. This bug also appeared in MXAO on ReShade 3.0.

In the screenshots below, I am using MXAO on ReShade 2.0.3f1

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3 years 7 months ago #2 by Marty McFly
What preprocessor settings do you use? Because that doesn't even look the slightest like AO.

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3 years 7 months ago #3 by ShoterXX
Set depth to reversed. That fixed it for me.

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3 years 7 months ago #4 by crosire
GTA V depth information is logarithmic and reversed.

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3 years 7 months ago #5 by ShoterXX

crosire wrote: GTA V depth information is logarithmic and reversed.


Uh, with MXAO, I had both and it would cause me issues. Turning off logarithmic solved it.

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3 years 7 months ago #6 by crosire
Doesn't change the fact that GTA V's depth data is stored that way. You might have some really big values for the near/far plane so it "works" without the logarithmic switch turned on.

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  • Abby
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3 years 7 months ago - 3 years 7 months ago #7 by Abby

Marty McFly wrote: What preprocessor settings do you use? Because that doesn't even look the slightest like AO.

crosire wrote: Doesn't change the fact that GTA V's depth data is stored that way. You might have some really big values for the near/far plane so it "works" without the logarithmic switch turned on.


I have set and tested all the values in the MXAO there nothing causes this bug, so it is from outside the AO shader also it happens to the far objects only.
If so, how do you change the depth settings? The one in Global.cfg ?

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3 years 7 months ago #8 by crosire
There is no Global.cfg in ReShade 3.0. You go to the settings tab and will see the respective values under "Preprocessor definitions". Make sure you hit the reload button afterwards.
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3 years 7 months ago #9 by ShoterXX

crosire wrote: Doesn't change the fact that GTA V's depth data is stored that way. You might have some really big values for the near/far plane so it "works" without the logarithmic switch turned on.


It's not a matter of being stored that way, or just working without it. It's a matter that it does not work properly when it's on specificly.

Reversed + Logarithmic:

MXAO 1.2r for Framework:
File Attachment:


Old AO:
File Attachment:



Reversed Only:
MXAO 1.2r for Framework:
File Attachment:


Old AO:
File Attachment:


Running on ReShade 2.0.3.

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