Question about MXAO for Marty....
- ibbanez
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- Marty McFly
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- ibbanez
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Edit, I uncapped it and ran test. With my preset I am making, I get 73-78 fps without MXAO. With turning it on 48-53 fps..
That is pretty steep to me. This is my first time using AO in reshade, and MXAO in general. I love the look it adds, but it is a pretty big hit to the system. And for me, the numbers are still fine, I was just thinking about others with lesser systems and figured I'd just ask. Can hurt right
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- Marty McFly
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- ibbanez
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fMXAOAmbientOcclusionAmount=1.020000
bMXAOIndirectLightingEnable=0.000000
fMXAONormalBias=0.800000
fMXAOIndirectLightingAmount=3.960000
iMXAOSampleCount=124.000000
fMXAOIndirectLightingSaturation=0.930000
fMXAOSampleRadius=2.200000
bMXAOSmartSamplingEnable=1.000000
fMXAOSampleRandomization=1.000000
bMXAODebugViewEnable=0.000000
bMXAOBackfaceCheckEnable=1.000000
fMXAOBlurSharpness=0.400000
fMXAOBlurSteps=2.000000
I get that 1440p and even 4k are exponentially larger jumps in pixel count, I guess I just wasn't expecting that huge of a jump from MXAO. THis is my first time using it, hence I was wondering if there were settings to lower the quality perhaps, to speed it up, but not so much so that its ugly. Im just on an information gathering expedition with this is all I like learning about all this stuff.
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- Marty McFly
I have however updated MXAO and will push to github repo though, beta tester report quite raised performance. See my preset on nexus mods for SSE, there is a preview version inside.
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- Sunesha
Over 100 samples it eats about half of my GPU Usage. I have 960, which is a bit outdated. But most of time I have no problems running MXAO with indirect light and ambient light in games and still have a decent framerate as long I sacrifice a couple settings. Both Ambient light and mxao brings so much to the whole game that find it hard to play games without them
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- ibbanez
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- ibbanez
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Sunesha wrote: I found that 24 samples is enough in many scenarios. 36 is works well. Sometimes I let be on 48. In the upcoming version(the test version from this forum) I found it look better with same sample value. I would say if you include the Indirect lighting then I get a real hit. But if you just use AO it is about the same performance hit as HBAO and in some cases its less demanding.
Over 100 samples it eats about half of my GPU Usage. I have 960, which is a bit outdated. But most of time I have no problems running MXAO with indirect light and ambient light in games and still have a decent framerate as long I sacrifice a couple settings. Both Ambient light and mxao brings so much to the whole game that find it hard to play games without them
I completely agree with the ability to not use this now that I've tried it. That;s really why I created this thread because after seeing the MXAO, while subtle, I couldn't imagine not having it in my preset because it adds so much to the scene in my opinion.
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- Sunesha
ibbanez wrote: Great. Yeah that was the default on there I believe. That's why I came here, I knew you guys would set me straight Now I messaged you on Nexus the other day, I tried the MXAO from your preset, but anytime I enabled it, the entire screen just turned black and i could never figure out the cause of it. I will attempt again and when I get home from work, I will test these new settings. Thanks a bunch guys.
It could be that the game lacks a depth buffer. Was the debug mode activated in MXAO?
Though I think get totally white screen when there is no "hook" to the depth buffer in the debug view mode.
However it can maybe be a case of reversed or logometric(LOL, can't remember the right name of it) depth buffer . If you are using Reshade 3,there is in the middle tab something called Pre-Processor settings. Where some depth buffer settings are available. Try them and see if that makes a difference. Though some games just are missing a depth buffer all together and in other cases there is no way to hook it up
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- ibbanez
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- ibbanez
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