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TOPIC: Fake sub surface scattering?

Fake sub surface scattering? 1 year 6 months ago #1

Is there any way to give certain reddish tones a slight glowing effect to create the impression of SSS? I'm trying this on a pretty old (albeit heavily modded) game, The Sims 3, where the colour palette is not entirely realistic. But if it were also possible to only apply the effect to objects close to the camera, I bet there wouldn't be much of a problem.

Speaking of which, what's an easy way to change certain specific colour tones instead of whole channels at once?
Last Edit: 1 year 6 months ago by GrijzePilion.
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Fake sub surface scattering? 1 year 6 months ago #2

  • Marty McFly
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I have already tried that, it's not looking good, trust me.
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Fake sub surface scattering? 1 year 6 months ago #3

Not even when subtle? Subtlety is king. Like 95% of ReShade presets I see aren't subtle enough for me - and even some of the filters are too strong for me. What about bloom strength that can be configured per color channel + a threshold setting?
Last Edit: 1 year 6 months ago by GrijzePilion.
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Fake sub surface scattering? 1 year 6 months ago #4

  • Marty McFly
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GrijzePilion wrote:
Not even when subtle? Subtlety is king. Like 95% of ReShade presets I see aren't subtle enough for me - and even some of the filters are too strong for me. What about bloom strength that can be configured per color channel + a threshold setting?

To quote Boris Vorontsov: you should trust my expertise a bit more.

About bloom: adjusting the intensity of different channels is basically tinting bloom. And threw holding is generally bad, much better is smooth levels adjustment that applies on luma only. Even better is no thresholding at all, but we're on LDR so that won't work.
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