MasterEffect for Reshade 3.0?
- JizargoLikesKitten
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Can I please get a link to the 3.0 mastereffect version
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- FierySwordswoman
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- JizargoLikesKitten
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FierySwordswoman wrote: There's a shader called DOF.fx included in the repository, but it shouldn't work for Elder Scrolls Online without any 3rd party hacks because ReShade disables depth access with multiplayer games.
Okay there are 2 DOFs, DOF and DOF light. Both of them technically work, but they flicker / don't work properly.
Even with auto adjust off/on it still won't HOLD DOF like MasterEffect did.
As you seei n this video, it has PROPER DoF in the background. However using any of the DOF or LightDOF in Reshade currently results in DoF appearing/disappearing. Even with adjusting the settings to make it look as good as possible, it still won't stick like MasterEffect does.
Edit: MasterEffect works better than any DOF in reshade currently. I would like to use MasterEffect or a properly working DOF, because HazeDepth and Bloom tricks aren't doing the job for me
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- FierySwordswoman
The depth buffer disables based on network activity, so it can flicker on/off if the network is under a light enough load.
TL;DR: Turn on the Display Depth shader to make sure your depth-based effects will work.
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- JizargoLikesKitten
- Topic Author
FierySwordswoman wrote: It's not a DOF shader issue, it's a depth buffer issue as I stated earlier. Try it in a singleplayer game with depth buffer access and the DOF will work just fine.
The depth buffer disables based on network activity, so it can flicker on/off if the network is under a light enough load.
TL;DR: Turn on the Display Depth shader to make sure your depth-based effects will work.
Is there no way to implement proper DOF in ESO? The game has built in DOF but only when you're talking to somebody.
Edit: ESO is updating ill update this post with my results
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- FierySwordswoman
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- JizargoLikesKitten
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FierySwordswoman wrote: There's probably a workaround/tool out there somewhere that stops ReShade from disabling the buffer during network activity, but I don't know much about it.
That shader you mentioned causes the game to become completely white.
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- FierySwordswoman
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- JizargoLikesKitten
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Also Light DOF is the best DoF however it disables more often than the regular DOF.
I want the game to look and stay like this,
instead it constantly disables it's self...
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- JizargoLikesKitten
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- JizargoLikesKitten
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Sigh...
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- JizargoLikesKitten
- Topic Author
I guess I'm going to have to hope to god this random forums and random person can help me out since Reshade apparently will never allow an option for Disabling the net check.
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- JizargoLikesKitten
- Topic Author
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- JizargoLikesKitten
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- FierySwordswoman
The reason it's a thing is to prevent the possibility of wall-hack and other such cheats.
I'm honestly not too fond of the idea since there's significantly easier ways to cheat than writing an hlsl shader for ReShade. Hell, you can still use ReShade to give basic 'cheats' such as night-vision and whatnot using information outside the depth buffer.
Although I can see where crosire is coming from because some studios would probably ban it at the mere *possibility* that it can be used to cheat.
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- Marty McFly
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- JizargoLikesKitten
- Topic Author
I know ESO had a problem with draw distances being increased in cyrodill however that fixed that, and are personally aware of hook64 and Reshade. A few people got banned not knowing they were being detected as cheaters, since those days ESO has fixed any exploits using reshade and allows players to use it.
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- Marty McFly
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- Martigen
A cheat is a cheat no matter how it is achievedMarty McFly wrote: Thing is, is it a cheat or exploit if it can be achieved with undetectable means? Brightness/Gamma, some expensive screens have extensive controls that basically reflect the featureset of some color correction shader. Crosshair, put a dot on the screen with a marker, done. Both examples can't be detected, ever. So is it a cheat if it's done with ReShade?
Have to remember cheating is like the laws of society. When people break them, we put them in jail. If we decided not to have any laws, and for everyone to do whatever they wanted to whomever they wanted, society as we know it wouldn't exist and none of us would be alive today.
If everyone in a multiplayer game cheated, the game would quickly disintegrate and no one would be playing it. The game would die very very quickly. Hence, you -have- to stop cheaters and you -have- to prevent cheating tools from being used. There will always be cheaters who try, but the more you can minimise this occurring the better the result for everyone.
I've never understood the urge to cheat. If you win something by cheating, you haven't won at all.
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- Marty McFly
About everyone cheating, that's a different thing. It depends on which cheat. What's an aimbot on PC is built-in aim assistance on console. If everyone cheats (the same way), no one does. Except extreme cheats like wallhack etc, but we're talking about something that can only be achieved with the final image you get on the display with no additional data.
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