- Posts: 24
NVIDIA Color Patch
Also, since that seems to just be some saturation and value curve tweaks you could probably reduce the shaders used to a couple SweetFX shaders or a single LUT texture.
- Marty McFly
- Posts: 1221
About LUT, I've inspected your preset and - assuming I didn't do a mistake - these are the used shaders by order:
Only MXAO, Deband, Denoise, Film Grain, Dither Ambient Light, Luma Sharpen, SMAA, CA can't be "lutified". You're using a lot of contradicting effects there like some that add noise and then remove it again. If you restructured your preset, you can easily wittle down that list to half the amount of shaders. With newest MXAO, Lightroom (given that I'll ever release that), Ambient Light, Sharpen, SMAA you'll be able to recreate your preset entirely.
And before you say that every shader here interlocks with the rest - you have a lot of color filters here. And shaders that add and remove noise, defeating each other and creating artifacts. You use gradient FX with a single color here, killing the ranges of your image and fighting this with deband again. If you go easy on your colors, you can get a lot better image quality. Less is more. The most complex presets are not those with the most effects but with the least.
Adobe Lightroom is state of the art for professional photographers. The amount of tweakable things of the Framework is probably 50 times more but nonetheless, it's enough for them. Beginners crack photoshop because they "need" it, professionals can use Gimp if needed because it has all they require.
I was referring to the fact that you use a lot of color shaders in an already overly-complicated list. Any color-specific shaders in ReShade can be outperformed by a single good LUT texture if you know how to make one, which I've written a tutorial for here:
Abdelrahman Esam wrote: And no,
download and test it,it's not just some saturation at all and it can't be reduced to some SweetFX or a LUT texture because it fixes the indirect/ambient lighting and patchs many things.
-in case of this being some type of foreshadowing:
Marty McFly wrote: Lightroom (given that I'll ever release that)
From what I'm getting you're trying to make a "1-size-fit's-all" preset. Making SweetFX presets since before ReShade was a thing, I can tell you that's not going to work out in the long run. Let's start with a simple color tweak:
Battlefield 4 has a distinct lack of blues across basically all levels, making the game have a "dusty" looking tone to it. I compensated by white-balancing back to neutral and added some flavor (slight green reduction in mids and blue boost in lows) on top of a modified value curve. I didn't need to tweak the saturation.
However, just recently I started playing Nier Automata (amazing game) and it more or less had the opposite issue. It used a bit of a harder value curve tweak and a *large* blue reduction in the lows.
On top of all that you have to take into account MXAO. If the previous tweaks were a swiss army knife this is a scalpel. The sample size/intensity can vary quite a lot based on the camera type and scale of a game, and above that it only works in *some* single-player games.
On some games like Bayonetta and Subnautica, it doesn't play nice with certain in-game objects. Some don't even have depth-access.
Back to Nier, it has a lot of Global-Illumination effects in play already, so using indirect could make everything too shiny. And once again, certain games don't play too nice with IL (glow-y edges).
Andand, some games already have a crazy amount of AO, so adding any more would make them too dark.
According to Marty you use CA as an effect (I can't download it to confirm since you uploaded it to mediafire). If you're trying to market it to the general public I'd avoid CA like the plague. Everyone hates it.
Finally, the naming is confusing since ReShade works across all gpu's. No reason to have "NVIDIA" in the title.
Even if it's just writing a script to put some screenshots with a LUT through GIMP's auto white balance, you'll need to have some per-game changes to do anything other than compensate for your monitor's setup.
- Posts: 42
Ah, yes.. the technicolor from my old shader pack, i'll port it to 3.0 after finishing my document.
Abdelrahman Esam wrote: I don't need WLHM15 shaders but their Technicolor was really good
- Posts: 137
A team of scientists conducted a scientific study on science things and got some science-y results that determined the most optimal name for a ReShade/ENB preset would be as so.
TreyM wrote: So... why is NVIDIA in the preset name then?
In all seriousness, he really shouldn't have NVIDIA in the name since it doesn't use cuda or anything. Might discourage users on the red team.
I checked his "main project" on the skyrim se nexus. All it really is is a normal ENB with ReShade 2 doing the color grading for some weird reason. It'd be much better to use the Modular Shader Library with Marty's Lightroom for ENB. Also he inexplicably includes meshes and textures for a lot of objects in the main download, which will probably conflict with most people's installs.