6xBRZ.cg and phosphor.cg for Reshade?

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3 years 3 months ago - 3 years 3 months ago #1 by Bennetta
6xBRZ.cg and phosphor.cg for Reshade? was created by Bennetta
Straight to the point:
1. Have someone ported any of these two cg shaders for Reshade by any chance? I searched around for a bit but did not find anything.
2. Is there any application that can port cg shaders to Reshade?
6xBRZ
phosphor
I fell in love with those two effects but I want them with Reshade so I can use them in other emulators and indie games.
Sample
Last edit: 3 years 3 months ago by Bennetta.

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3 years 3 months ago #2 by WLHM15
Replied by WLHM15 on topic 6xBRZ.cg and phosphor.cg for Reshade?
Well, do you have the source file.?

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3 years 3 months ago #3 by Bennetta
Replied by Bennetta on topic 6xBRZ.cg and phosphor.cg for Reshade?
Not sure what would be the source files but I got this which I also posted above, not sure if they are very visible:

raw.githubusercontent.com/libretro/commo.../shaders/phosphor.cg
raw.githubusercontent.com/libretro/commo...brz/shaders/6xbrz.cg

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3 years 2 months ago #4 by Sh1nRa358
Replied by Sh1nRa358 on topic 6xBRZ.cg and phosphor.cg for Reshade?
that 6xbrz is not true xbrz. Scalefx is what you want. Want to test? Use an emu that already has xbrz, take a snapshot (mario kart nes title screen for example). Now compare it to when you use reshade to use the 6xbrz. You'll see that they look nothing alike where scalefx looks 100% identical. Just letting you know.

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