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TOPIC: 6xBRZ.cg and phosphor.cg for Reshade?

6xBRZ.cg and phosphor.cg for Reshade? 1 year 4 months ago #1

Straight to the point:
1. Have someone ported any of these two cg shaders for Reshade by any chance? I searched around for a bit but did not find anything.
2. Is there any application that can port cg shaders to Reshade?
6xBRZ
phosphor
I fell in love with those two effects but I want them with Reshade so I can use them in other emulators and indie games.
Sample
Last Edit: 1 year 4 months ago by Bennetta.
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6xBRZ.cg and phosphor.cg for Reshade? 1 year 4 months ago #2

  • WLHM15
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Well, do you have the source file.?
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6xBRZ.cg and phosphor.cg for Reshade? 1 year 4 months ago #3

Not sure what would be the source files but I got this which I also posted above, not sure if they are very visible:

raw.githubusercontent.com/libretro/commo.../shaders/phosphor.cg
raw.githubusercontent.com/libretro/commo...brz/shaders/6xbrz.cg
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6xBRZ.cg and phosphor.cg for Reshade? 1 year 3 months ago #4

that 6xbrz is not true xbrz. Scalefx is what you want. Want to test? Use an emu that already has xbrz, take a snapshot (mario kart nes title screen for example). Now compare it to when you use reshade to use the 6xbrz. You'll see that they look nothing alike where scalefx looks 100% identical. Just letting you know.
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