6xBRZ.cg and phosphor.cg for Reshade?

  • Posts: 2
2 years 10 months ago - 2 years 10 months ago #1 by Bennetta
Straight to the point:
1. Have someone ported any of these two cg shaders for Reshade by any chance? I searched around for a bit but did not find anything.
2. Is there any application that can port cg shaders to Reshade?
6xBRZ
phosphor
I fell in love with those two effects but I want them with Reshade so I can use them in other emulators and indie games.
Sample

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  • Posts: 42
2 years 10 months ago #2 by WLHM15
Well, do you have the source file.?

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2 years 10 months ago #3 by Bennetta
Not sure what would be the source files but I got this which I also posted above, not sure if they are very visible:

raw.githubusercontent.com/libretro/commo.../shaders/phosphor.cg
raw.githubusercontent.com/libretro/commo...brz/shaders/6xbrz.cg

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2 years 10 months ago #4 by Sh1nRa358
that 6xbrz is not true xbrz. Scalefx is what you want. Want to test? Use an emu that already has xbrz, take a snapshot (mario kart nes title screen for example). Now compare it to when you use reshade to use the 6xbrz. You'll see that they look nothing alike where scalefx looks 100% identical. Just letting you know.

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