Adding saturation to Ambient Light

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3 years 1 month ago #1 by MoonMan123
Adding saturation to Ambient Light was created by MoonMan123
Hello, I have been playing around with reshade on a couple of different games for a few weeks now and i really like the ambient light shader for its realistic lighting effect but at the same time i also enjoy the saturation feature on the Bloom shader in the reshade repo. So i was wondering if there is any way to add a saturation setting simular to the saturation setting in the Bloom shader into the ambient light shader and have the best of both worlds.

Thanks in advance

-MoonMan
(PS: English is not my mother language so if there is anythings i need to clarify just let me know :))

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3 years 1 month ago #2 by FierySwordswoman
Replied by FierySwordswoman on topic Adding saturation to Ambient Light
I know it's not exactly a "fix", but you can set up Bloom with a low threshold and high blur amount to basically re-create Ambient Light.
The following user(s) said Thank You: jas01, MoonMan123

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3 years 1 month ago #3 by MoonMan123
Replied by MoonMan123 on topic Adding saturation to Ambient Light
Thanks for answering my question. I've played around with bloom before but couldnt get it to look like the ambientlight shader. I guess i was missing adding a high blur the the bloom (although i dont remember seeing i blur option in either BloomAndLenseFlare or magicbloom (Maybe editing the .fx file?)).
Also what (in your opinion) is the best mixmode in the BloomAndLenseFlare shader (LinearAdd, ScreenAdd, Lighten or ScreenLightenOpacity)?

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