Adding saturation to Ambient Light

  • Posts: 14
2 years 10 months ago #1 by MoonMan123
Hello, I have been playing around with reshade on a couple of different games for a few weeks now and i really like the ambient light shader for its realistic lighting effect but at the same time i also enjoy the saturation feature on the Bloom shader in the reshade repo. So i was wondering if there is any way to add a saturation setting simular to the saturation setting in the Bloom shader into the ambient light shader and have the best of both worlds.

Thanks in advance

-MoonMan
(PS: English is not my mother language so if there is anythings i need to clarify just let me know :))

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  • Posts: 316
2 years 10 months ago #2 by FierySwordswoman
I know it's not exactly a "fix", but you can set up Bloom with a low threshold and high blur amount to basically re-create Ambient Light.
The following user(s) said Thank You: jas01, MoonMan123

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  • Posts: 14
2 years 10 months ago #3 by MoonMan123
Thanks for answering my question. I've played around with bloom before but couldnt get it to look like the ambientlight shader. I guess i was missing adding a high blur the the bloom (although i dont remember seeing i blur option in either BloomAndLenseFlare or magicbloom (Maybe editing the .fx file?)).
Also what (in your opinion) is the best mixmode in the BloomAndLenseFlare shader (LinearAdd, ScreenAdd, Lighten or ScreenLightenOpacity)?

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