Reshade 0.17.0 + Framework

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5 years 5 months ago - 5 years 5 months ago #1 by Mike Gous
Reshade 0.17.0 + Framework was created by Mike Gous
(1) In game effects cannot be toggled on or off.
(2) Starting with version 0.17.0 ReShade no longer ships with SweetFX 2.0. It instead comes with a new framework shader pack, which currently has no global toggle key.
(3) Is there a way I can try to enable a toggle key by myself?
(4) If I include the setting (#define ReShade_ToggleKey VK_SCROLL //Set the key that should toggle the effects On/Off) in the 0.17.0 file Reshade\SweetFX_settings.cfg it could maybe do the trick, or am I way off here? :)
Last edit: 5 years 5 months ago by Mike Gous.

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5 years 5 months ago - 5 years 5 months ago #2 by sajittarius
Replied by sajittarius on topic Reshade 0.17.0 + Framework
no, it looks like global toggle keys have been completely disabled right now. Each effect can be toggled now though, but you have to go into the specific shader file (such as ..\ReShade\SweetFX\SMAAWrap.h), search for a line with technique and replace it so that this:

technique SMAA_Tech < enabled = true; >

changes to this:

technique SMAA_Tech < bool enabled = 1; toggle = 0x2E; >

(0x2E is the delete key, i think you can also just put VK_DELETE, but not sure)
I used the delete key for the example but any key that you have the code for can be used.

Unfortunately it looks like ReShade no longer tells you the effect is being turned on or off, im guessing that will be reintroduced in a later version.
Last edit: 5 years 5 months ago by sajittarius.

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5 years 5 months ago #3 by crosire
Replied by crosire on topic Reshade 0.17.0 + Framework

sajittarius wrote: Unfortunately it looks like ReShade no longer tells you the effect is being turned on or off, im guessing that will be reintroduced in a later version.

It does, but you have to add "#pragma reshade showtogglemessage" somewhere to the shader code. SweetFX has this added by default, the framework doesn't, which is why you don't see these messages here.

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5 years 5 months ago - 5 years 5 months ago #4 by sajittarius
Replied by sajittarius on topic Reshade 0.17.0 + Framework
Ahh good to know! I was thinking it needed #pragma, I shouldve asked, lol.

So i need to put "#pragma reshade showtogglemessage" in each shader that i am using a toggle for? Or just in the main reshade.fx file?

Edit: i stuck into the reshade.fx file at the start and it seems to be working!
Last edit: 5 years 5 months ago by sajittarius.

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5 years 5 months ago #5 by Quentin-Tarantino
Replied by Quentin-Tarantino on topic Reshade 0.17.0 + Framework
HI

When I enable #define USE_PALETTE SweetFX_settings and drop a PALETTE in SweetFX texture folder i get a BORDER error.

Is this the right way to use it?

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5 years 5 months ago - 5 years 5 months ago #6 by Ganossa
Replied by Ganossa on topic Reshade 0.17.0 + Framework

Quentin-Tarantino wrote: HI

When I enable #define USE_PALETTE SweetFX_settings and drop a PALETTE in SweetFX texture folder i get a BORDER error.

Is this the right way to use it?


I think you might be looking for something else here. As far as I can see, the current "palette" is hard coded, nothing to drop.
palette[0] =  float3(  0. ,   0. ,   0. );
  palette[1] =  float3( 62. ,  49. , 162. );
  palette[2] =  float3( 87. ,  66. ,   0. );
  palette[3] =  float3(140. ,  62. ,  52. );
  palette[4] =  float3( 84. ,  84. ,  84. );
  palette[5] =  float3(141. ,  71. , 179. );
  palette[6] =  float3(144. ,  95. ,  37. );
  palette[7] =  float3(124. , 112. , 218. );
  palette[8] =  float3(128. , 128. , 129. );
  palette[9] =  float3(104. , 169. ,  65. );
  palette[10] = float3(187. , 119. , 109. );
  palette[11] = float3(122. , 191. , 199. );
  palette[12] = float3(171. , 171. , 171. );
  palette[13] = float3(208. , 220. , 113. );
  palette[14] = float3(172. , 234. , 136. );
  palette[15] = float3(255. , 255. , 255. );
Last edit: 5 years 5 months ago by Ganossa.
The following user(s) said Thank You: Quentin-Tarantino

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5 years 5 months ago #7 by F D B
Replied by F D B on topic Reshade 0.17.0 + Framework
This is a silly question. Really. But why does Reshade+Framework not include MasterEffects? Any plans of including it in the the next releases?. I'm craving for it to be able to use ColorMod from ME plus all the SweetFX settings I've already came up for myself. Thanks.

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5 years 5 months ago - 4 years 10 months ago #8 by BrandonHortman
Replied by BrandonHortman on topic Reshade 0.17.0 + Framework

F D B wrote: This is a silly question. Really. But why does Reshade+Framework not include MasterEffects? Any plans of including it in the the next releases?. I'm craving for it to be able to use ColorMod from ME plus all the SweetFX settings I've already came up for myself. Thanks.


Read up here in the framework DEV Blog:
reshade.me/forum/shader-discussion/162-l...v-blog?start=18#3944
Last edit: 4 years 10 months ago by crosire. Reason: Fixed link

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5 years 5 months ago - 4 years 10 months ago #9 by F D B
Replied by F D B on topic Reshade 0.17.0 + Framework

BrandonHortman wrote:

F D B wrote: This is a silly question. Really. But why does Reshade+Framework not include MasterEffects? Any plans of including it in the the next releases?. I'm craving for it to be able to use ColorMod from ME plus all the SweetFX settings I've already came up for myself. Thanks.


Read up here in the framework DEV Blog:
reshade.me/forum/shader-discussion/162-l...v-blog?start=18#3944


Hey! Thank you for that! Sometimes I forget to read certain topics.
So... those will be available in the next release? That's sweet.
Last edit: 4 years 10 months ago by crosire. Reason: Fixed link
The following user(s) said Thank You: BrandonHortman

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5 years 5 months ago #10 by BrandonHortman
Replied by BrandonHortman on topic Reshade 0.17.0 + Framework
No problem. I have been watching Lucifer like a hawk haha
I assume so though =D

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5 years 5 months ago #11 by Quentin-Tarantino
Replied by Quentin-Tarantino on topic Reshade 0.17.0 + Framework
LuciferHawk

Any chance we be getting Davinci or ClearVision back?

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5 years 5 months ago - 5 years 5 months ago #12 by Ganossa
Replied by Ganossa on topic Reshade 0.17.0 + Framework

Quentin-Tarantino wrote: LuciferHawk

Any chance we be getting Davinci or ClearVision back?


You should be able to create similar as the "Davinci" shader with the upcoming "Paint" shader from JPulowski. The "ClearVision" shader disabled another shader that emphasized detail back in GEMFX.
Last edit: 5 years 5 months ago by Ganossa.
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5 years 5 months ago #13 by vfxninjaeditor
Replied by vfxninjaeditor on topic Reshade 0.17.0 + Framework
Hey Lucifer, what settings do you commonly use for Ambient Light? The GTAV video and the old Sleeping Dogs video you posted have a very unique look in them. Your descriptions say both were using Ambient Light.

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5 years 5 months ago #14 by Ganossa
Replied by Ganossa on topic Reshade 0.17.0 + Framework

vfxninjaeditor wrote: Hey Lucifer, what settings do you commonly use for Ambient Light? The GTAV video and the old Sleeping Dogs video you posted have a very unique look in them. Your descriptions say both were using Ambient Light.


Since the AL shader changed quiet a bit, you can currently not reproduce it. In the release it will be the default values :side:

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5 years 5 months ago #15 by Quentin-Tarantino
Replied by Quentin-Tarantino on topic Reshade 0.17.0 + Framework

LuciferHawk wrote:

Quentin-Tarantino wrote: LuciferHawk

Any chance we be getting Davinci or ClearVision back?


You should be able to create similar as the "Davinci" shader with the upcoming "Paint" shader from JPulowski. The "ClearVision" shader disabled another shader that emphasized detail back in GEMFX.


I'll keep a eye out for it :)

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5 years 5 months ago #16 by Quentin-Tarantino
Replied by Quentin-Tarantino on topic Reshade 0.17.0 + Framework
Can i have a link to the video ?

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