How to get these effects?
- WinglessCut
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5 years 11 months ago - 5 years 11 months ago #1
by WinglessCut
How to get these effects? was created by WinglessCut
I've been using reshade for 4 months now and I'm still pretty bad at using it. I just can't seem to get the same soft, stylish effects that some people get.
If anyone could explain what parameters in reshade need to be changed to get these effects. When ever I try adjust reshade it either turns out too bleeched or too much contrast or too little contrast. Some of the pictures from flikr here look like they've been spray painted on it and I'm quite certain they used reshade because I asked them.
Pic 1
edit: at the time of this post flikr seems to be down so here's a google selection of pics im talking about
Many Pics
See how they all have this similar soft, almost pastel coloured, water coloured kind of look to it? How do they achieve this? What parameters on reshade should most be using?
If anyone could explain what parameters in reshade need to be changed to get these effects. When ever I try adjust reshade it either turns out too bleeched or too much contrast or too little contrast. Some of the pictures from flikr here look like they've been spray painted on it and I'm quite certain they used reshade because I asked them.
Pic 1
edit: at the time of this post flikr seems to be down so here's a google selection of pics im talking about
Many Pics
See how they all have this similar soft, almost pastel coloured, water coloured kind of look to it? How do they achieve this? What parameters on reshade should most be using?
Last edit: 5 years 11 months ago by WinglessCut.
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- Insomnia
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People sometimes tweak their ReShade to better fit the scene. So a general setting that looks great all the time is almost impossible.
Btw, no pics are showing up.
Btw, no pics are showing up.
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- Uncle Crassius
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5 years 11 months ago - 5 years 11 months ago #3
by Uncle Crassius
Replied by Uncle Crassius on topic How to get these effects?
I'd recommend trining out the Ambient Light shader as well as the bloom shaders. Don't overdo it. Ambient light is a lot more subtle so it may do the trick already. Depending on your tastes you might also want to try out levels to wash out darks oh so slighty. The Witcher picture also looks like it has some color corrections. You could do so with either Technicolor 2 or LUT. Edit: The Witcher screenshot might also use some fog shader, maybe Adaptive Fog or, even though it doesn't sound like it, Emphasize.
Last edit: 5 years 11 months ago by Uncle Crassius.
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- AssassinsDecree
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5 years 11 months ago #4
by AssassinsDecree
Replied by AssassinsDecree on topic How to get these effects?
Also, you might check out the Gaussian Blur shader. I generally leave it at the end of my sorting orders and it can soften an image nicely. May be the LightDOF shader or main DOF shader being used, I with very low Bokeh values for the DoF shader you decide to use (which will give a very smooth DoF), and a very low DoF_BlurRadius, I recommend a value between 2 and 7.
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- shokoman
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5 years 3 weeks ago - 5 years 2 weeks ago #5
by shokoman
Replied by shokoman on topic How to get these effects?
Ambient Light should suit you, as well as some effects can be done with the help of online services, I recently saw a similar drawing
here
. Also useful is Gaussian Blur, which is advised above.
Last edit: 5 years 2 weeks ago by shokoman.
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- aaronth07
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There is no real "trick" to making a good preset, just a lot of tweaking. The absolute best color grading you can get in Reshade is in a LUT. Other shaders that you customize within the GUI can certainly do great color grading, but LUT will always be the most powerful shader.
For shaders that you can customize in-game, I personally use ambient light, filmic pass, and DPX in nearly every single newer preset that I create. Of course, they need to be heavily tweaked, as well as other shaders depending on the style i'm going for.
For shaders that you can customize in-game, I personally use ambient light, filmic pass, and DPX in nearly every single newer preset that I create. Of course, they need to be heavily tweaked, as well as other shaders depending on the style i'm going for.
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