Ive been tryin to get a fresnel effect from the RBM shader. It works but gives everything a reflection, is it possbile to add distance settings so that itll only effect things closest to camera? Been trying different things like other FAR_PLANE also adding things like '* 0.2' in different locations in the shader itself but really going nowhere, anyone have any tips on what i could try (very much not good at coding)?
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