Ive been trying to fabricate my first decent own preset for Far Cry 5 now, using ReShade 3.1.1.
Right now I twiddling with the different sharpening algorithms and after what Ive read so far I decided to give Finesharp, FilmicAnamorphic Sharpen, LumaSharpen and Adaptive Sharpen a closer look.
My problem seems to be that even using way lower settings than sggested here for LumaSharpen i still get white edges on trees at night, if i go down even further until its acceptable, nothing is sharpened anymore really... I also tried to play with the other mentionaed sharpeners, but the only real workaround seems to be to work with Mode3 FineSharp, which ofc comes at a steep performance hit, which I would like to avoid if possible... This one actually manages to sharp what should be sharpened without brightening dark tree silhouettes too much at night (screenshot sadly not the best to showcase this as I recognized lateron, but now its daytime ingame and i forgot to extract that save file... ^^, more looking for suggestions what to try out anyway):
Oh dunno what happened there, but as I said its not really showing what I mean that great anyways. More looking ffor general advise regarding sharpening: Which one to use/combine and what good values could be. I like my textures being sharp, but trees should still have a bit of fuzziness in them, otherwise everything looks so angular...
As I said, I try toi make some more screenshots as soon as I can
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FIneSharp Mode3 + Lumasharpen / Alternatives?! 1 year 5 months ago #4
I need depth buffer access for that I guess? Sadly that isn’t really possible in far cry 5 (for most people), I tried a lot fiddling with all the settings, nothing really seemed to work, depth buffer access only works in the world map when zoomed in. See also my second to last post in MXAO thread (or the ones before if you got lots of time ): reshade.me/forum/shader-presentation/187...h-il?start=620#27680