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TOPIC: Disable shaders based on current visible colors?

Disable shaders based on current visible colors? 1 month 5 days ago #1

Hey there!

I'm not too familiar with how to create shaders nor work with reshade's language. My programming knowledge extends to fairly primitive Python applications B)

I'm tempted to learn HLSL+Reshade as I am really interested in graphics programming in general, but was hoping that I might get a quick answer on something before I delve into all that.

Would it be possible to analyze a rendered image, and based on that, determine whether or not to disable or enable another shader/technique compiled from another file?

For example, In Splinter Cell Chaos Theory, it's possible to get pretty great results from MXAO. Unfortunately the AO doesn't work too well with the EMF vision mode, which only exclusively shows shades of blue and white.
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Disable shaders based on current visible colors? 1 month 4 days ago #2

Look here, this is closest thing available right now reshade.me/forum/shader-presentation/4024-uidetect
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