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Get Normal Maps of a scene
- Cypher
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2 years 7 months ago #1 by Cypher
Get Normal Maps of a scene was created by Cypher
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- crosire
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2 years 7 months ago - 2 years 7 months ago #2 by crosire
Replied by crosire on topic Get Normal Maps of a scene
It's easy to derive screen space normals from depth data. MXAO does this for instance (github.com/crosire/reshade-shaders/blob/master/Shaders/MXAO.fx). But all of that is screen space, not world space, so they aren't stable if you move (but still useful for some algorithms).
Last edit: 2 years 7 months ago by crosire.
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2 years 7 months ago #3 by Cypher
Replied by Cypher on topic Get Normal Maps of a scene
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2 years 6 months ago #4 by Marty McFly
Replied by Marty McFly on topic Get Normal Maps of a scene
Because that's the AO channel. That's how SSAO looks like.
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2 years 6 months ago #5 by Cypher
Replied by Cypher on topic Get Normal Maps of a scene
Thanks... Is there any way I could get the Normal Maps? I have barely programmed Shaders before but if its possible then I just need a little guide on where to start... I was actually hoping that there might be a Reshade Filter for that already...
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