Permission to port some shaders to our halo mod.

  • Posts: 5
1 year 7 months ago #1 by Subhadeep Jasu
Dear Crosire,

I am a developer of SPV3, a halo custom edition mod. Using Opensauce we are able to use post processing shaders in our mod. I have successfully been able to port some shaders to opensauce (shaders by CeeJay, namely, CA, HDR, filmgrains, and vignette). I want to port some more shaders like, Glitch, EyeAdaptation and AmbientLight. These are in my wishlist. Therefore I request your kind permission to use these shaders in our mod. I will give full credits to every developer of each shader we use. Thank you for taking the time to consider my request.

Please Log in or Create an account to join the conversation.

  • Posts: 3665
1 year 7 months ago #2 by crosire
I'm not the author of those shaders and cannot grant permission on their behalf. You'll have to check with them and see what the license in the shader file says if it has one.

Please Log in or Create an account to join the conversation.

  • Posts: 5
1 year 7 months ago #3 by Subhadeep Jasu
Sure, thanks. Also Glitch is your shader right? Do you give permission to use that one?

Please Log in or Create an account to join the conversation.

  • Posts: 3665
1 year 7 months ago #4 by crosire
That's not my code either. I can't remember whose it was, it's probably somewhere in the Git history (if ignoring the renaming I did).

Please Log in or Create an account to join the conversation.

  • Posts: 262
1 year 6 months ago #5 by brussell
You have the permission to use EyeAdaption in your project. Just credit me by my name.
The following user(s) said Thank You: Subhadeep Jasu

Please Log in or Create an account to join the conversation.

  • Posts: 5
1 year 6 months ago #6 by Subhadeep Jasu
Thanks!

Please Log in or Create an account to join the conversation.

  • Posts: 290
1 year 5 months ago #7 by Aelius Maximus
Hello brussell
Could i make a request for a port of a shader to an older version of reshade, i ask this because i know of your previous talents in this department, and i make this request because of the current reshde 3.0 version and its UI does not interface well with some older apps that i used to use reshade on. If at all possible, i thankyou in advance.

Please Log in or Create an account to join the conversation.

  • Posts: 177
1 year 5 months ago #8 by luluco250
Feel free to port any of my shaders, they're all MIT.
The following user(s) said Thank You: Subhadeep Jasu

Please Log in or Create an account to join the conversation.

  • Posts: 262
1 year 5 months ago #9 by brussell

Aelius Maximus wrote: Hello brussell
Could i make a request for a port of a shader to an older version of reshade, i ask this because i know of your previous talents in this department, and i make this request because of the current reshde 3.0 version and its UI does not interface well with some older apps that i used to use reshade on. If at all possible, i thankyou in advance.


Sure. Maybe it's better if you to start a new thread about it.

Please Log in or Create an account to join the conversation.

  • Posts: 290
1 year 5 months ago - 1 year 5 months ago #10 by Aelius Maximus
If you could make this compatible with reshade 1.1, that would be great, thank you

www.mediafire.com/file/y11e8eq0xkavztf/R..._Anaglyph_shader.zip

Please Log in or Create an account to join the conversation.

  • Posts: 262
1 year 4 months ago #11 by brussell

Aelius Maximus wrote: If you could make this compatible with reshade 1.1, that would be great, thank you

www.mediafire.com/file/y11e8eq0xkavztf/R..._Anaglyph_shader.zip


Please: www.sendspace.com/file/d1csz4
The following user(s) said Thank You: Aelius Maximus

Please Log in or Create an account to join the conversation.

  • Posts: 290
1 year 4 months ago #12 by Aelius Maximus
I appreciate that very much, thankyou again

Please Log in or Create an account to join the conversation.

  • Posts: 5
1 year 3 months ago #13 by Subhadeep Jasu

luluco250 wrote: Feel free to port any of my shaders, they're all MIT.

Thanks dude.

Please Log in or Create an account to join the conversation.