Multiple LUTS ? Help please
- master2g
- Topic Author
So i have been working hard on making a Reshade preset for NFS Payback. Its been a bit of a struggle though as this game has some really odd color changes in it as it cycles through its time of day. I have learned how to create a lut but i was wondering if there is a way to create multiple luts ( or any other method ) to correct different time of day in game. As many of you know one can get a great color correction for lets say morning time but then evening time looks bad due to the game changing filters / lighting color .
I correct the annoying over use of purplish red in Paybacks evening and get most of the game balanced but then when i go back into the garage i get way to much green in there. Did a couple of shots to show my issues.
So this shot shows the current Preset with out a lut. You can see the right shot has way to much red in it but in the garage looks fine.
Now when i use lut to color correct the right image so it looks much better i get the left in garage shot now is to green.
So in short is there any way i can get it so i can setup multiple color correction for in garage, out side and different times of day ?
Your help would be really great, thanks !
Please Log in or Create an account to join the conversation.
- moriz1
it does more or less what you're thinking: it uses two LUTs and adapts your final color output based on screen luminance.
i'm not entirely sure how well it'll work for you, since i only tested it in GW2, and the version in that thread is pretty old.
Please Log in or Create an account to join the conversation.
- OtisInf
Please Log in or Create an account to join the conversation.
- master2g
- Topic Author
Please Log in or Create an account to join the conversation.
- master2g
- Topic Author
Is there a way to have MultiLut automatically change luts ? I see how one can make more than one lut but its a manual selection for the drop down menu in the shaders settings.Just wanted to be sure I am not doing something wrong.
@moriz1 , I got your shader installed and am just trying to figure out how to get the 2 luts saved properly in order for them to work with your shader. in game. I am sure I am missing something and will figure it out though.
I will check back in later. Thanks again.
Please Log in or Create an account to join the conversation.
- OtisInf
Please Log in or Create an account to join the conversation.
- master2g
- Topic Author
Im trying a few more things but i can see me giving up because after a good 100 hrs of reshade tweaking this game is just to messed up to be fixed correctly. Its a very poorly made game when one cant fix and correct it with Reshade.
Thanks
Please Log in or Create an account to join the conversation.
- moriz1
master2g wrote: @moriz1 , I got your shader installed and am just trying to figure out how to get the 2 luts saved properly in order for them to work with your shader. in game. I am sure I am missing something and will figure it out though.
the two LUT images has to be named "lutDAY.png" and "lutNIGHT.png", and both need to be located in your reshade textures folder.
Please Log in or Create an account to join the conversation.
- master2g
- Topic Author
Please Log in or Create an account to join the conversation.
- master2g
- Topic Author
So im using your shader but was wondering , is there a way for one to adjust code settings to make the shader more sensitivity to in game light brightness ? The change from day to night in Payback is weird so i find it is hard to get the shader to go full night lut levels or day lut levels. if i adjust the threshold min and max i can make it change but it is hard to find a exact point. Make sense what i mean ? .
Thanks.
Please Log in or Create an account to join the conversation.