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TOPIC: User Friendly Way to Check Depth Input Settings

User Friendly Way to Check Depth Input Settings 2 weeks 2 days ago #1

I think the current way to check for the right depth input settings - display depth, changing preprocessor definitions and reloading a couple of times - is a bit clumsy. And in order to make that a bit more user friendly I had the following ideas:
  • Have a shader that let's you change the depth input options (reversed, logarithmic, upside down) in real time
  • By default the shader shows you the derived normals and not the raw depth values - so you actually have a clue about what you're looking at and you see that the logarithmic setting actually makes a difference

Here's a rough draft of what I came up with: DisplayDepth
You just have to pick the 'Depth Settings' value that makes the output look the best.
What should be put into the preprocessor definitions is shown in the tooltip:
0: RESHADE_DEPTH_INPUT_IS_REVERSED=0
   RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
1: RESHADE_DEPTH_INPUT_IS_REVERSED=1
   RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
2: RESHADE_DEPTH_INPUT_IS_REVERSED=0
   RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1
3: RESHADE_DEPTH_INPUT_IS_REVERSED=1
   RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1

And what it then looks like:
Warning: Spoiler! [ Click to expand ]


Your thoughts?
Last Edit: 2 weeks 1 day ago by Daodan.
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The following user(s) said Thank You: OtisInf

User Friendly Way to Check Depth Input Settings 2 weeks 2 days ago #2

Great idea! I'd put this in as part of the existing DisplayDepth effect to avoid adding new files though.
Cheers, crosire =)
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The following user(s) said Thank You: Daodan

User Friendly Way to Check Depth Input Settings 2 weeks 1 day ago #3

Thanks! I forgot to mention that but adding these features to DisplayDepth would have been my suggestion anyway.
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