dof for gta v

More
5 years 6 months ago #1 by huss93
dof for gta v was created by huss93
how to have a far or closed please ?

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago - 5 years 6 months ago #2 by Quentin-Tarantino
Replied by Quentin-Tarantino on topic dof for gta v

huss93 wrote: how to have a far or closed please ?


I am using Tiltshift from MasterEffect ReBorn 1.0.341



Something like this?
Last edit: 5 years 6 months ago by Quentin-Tarantino.

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #3 by huss93
Replied by huss93 on topic dof for gta v
no look me videoe
The following user(s) said Thank You: tearz

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #4 by tearz
Replied by tearz on topic dof for gta v
Hey Huss , how did you manage to apply bokeh dof?

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago - 5 years 3 days ago #5 by crosire
Replied by crosire on topic dof for gta v

tearz wrote: how did you manage to apply bokeh dof?

ReShade has full depth access in GTA 5, just needs the right shaders which support it: reshade.me/forum/shader-discussion/516-r...ased-5102-04-19-1281 =)
Last edit: 5 years 3 days ago by crosire. Reason: Fixed link
The following user(s) said Thank You: tearz

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #6 by tearz
Replied by tearz on topic dof for gta v
Nice i missed this one :ohmy: Thanks Crosire :lol:

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #7 by tearz
Replied by tearz on topic dof for gta v
Hey guys , sorry for double post. Did anyone noticed that in GTA Online , depth buffer seems un-available? That's weird :(

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago - 5 years 6 months ago #8 by crosire
Replied by crosire on topic dof for gta v
Not weird at all. Quote from the home page: "ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation)". =)
Last edit: 5 years 6 months ago by crosire.

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #9 by tearz
Replied by tearz on topic dof for gta v
Aaallll right that's clearing things up.. Although I don't see how a DOF effect can be used as an exploit :cheer:

Thanks for the answer Crosire

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #10 by jmp909
Replied by jmp909 on topic dof for gta v
that's why.


and no i don't use them

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #11 by tearz
Replied by tearz on topic dof for gta v
Ok i see now :lol:

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #12 by vfxninjaeditor
Replied by vfxninjaeditor on topic dof for gta v

jmp909 wrote: that's why.



and no i don't use them


How is that even the same thing? I don't see how DoF can be used as an exploit. That's a complex cheat for BF4. Someone please explain if I am missing the point, but I just don't see how you could create an exploit with a DoF shader.

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #13 by Kleio420
Replied by Kleio420 on topic dof for gta v

vfxninjaeditor wrote:

jmp909 wrote: that's why.



and no i don't use them


How is that even the same thing? I don't see how DoF can be used as an exploit. That's a complex cheat for BF4. Someone please explain if I am missing the point, but I just don't see how you could create an exploit with a DoF shader.

its not the dof shader its the fact if a player model has info that can be picked up in the depth you can track them im sure if there was a work around on this it would be allowed but currently there is not it sucks a lot i know i would like to work on a game myself but im unable to do it

Please Log in or Create an account to join the conversation.

More
5 years 6 months ago #14 by Marty McFly
Replied by Marty McFly on topic dof for gta v
Stuff like this is impossible because once the characters leave the screen, there is no trace of them in depth buffer or color buffer. Way more problematic is highlighting characters that sit in bushes etc so they are camouflaged but we can see them because of an orange outline or something like that. Or a depth measuring shader that allows better sniping like if you know that guy is 500m away you need to aim that high above him etc.
The following user(s) said Thank You: crosire

Please Log in or Create an account to join the conversation.

More
5 years 1 month ago - 5 years 3 days ago #15 by CausticFlamingo
Replied by CausticFlamingo on topic dof for gta v

crosire wrote:

tearz wrote: how did you manage to apply bokeh dof?

ReShade has full depth access in GTA 5, just needs the right shaders which support it: reshade.me/forum/shader-discussion/516-r...ased-5102-04-19-1281 =)


It says I do not have permission to view that thread.. am I missing something?
Last edit: 5 years 3 days ago by crosire. Reason: Fixed link

Please Log in or Create an account to join the conversation.