dof for gta v

  • Posts: 54
5 years 1 month ago #1 by huss93
how to have a far or closed please ?

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5 years 1 month ago - 5 years 1 month ago #2 by Quentin-Tarantino

huss93 wrote: how to have a far or closed please ?


I am using Tiltshift from MasterEffect ReBorn 1.0.341



Something like this?

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  • Posts: 54
5 years 1 month ago #3 by huss93
no look me videoe
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5 years 1 month ago #4 by tearz
Hey Huss , how did you manage to apply bokeh dof?

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5 years 1 month ago - 4 years 7 months ago #5 by crosire

tearz wrote: how did you manage to apply bokeh dof?

ReShade has full depth access in GTA 5, just needs the right shaders which support it: reshade.me/forum/shader-discussion/516-r...ased-5102-04-19-1281 =)
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5 years 1 month ago #6 by tearz
Nice i missed this one :ohmy: Thanks Crosire :lol:

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5 years 1 month ago #7 by tearz
Hey guys , sorry for double post. Did anyone noticed that in GTA Online , depth buffer seems un-available? That's weird :(

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5 years 1 month ago - 5 years 1 month ago #8 by crosire
Not weird at all. Quote from the home page: "ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation)". =)

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5 years 1 month ago #9 by tearz
Aaallll right that's clearing things up.. Although I don't see how a DOF effect can be used as an exploit :cheer:

Thanks for the answer Crosire

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5 years 1 month ago #10 by jmp909
that's why.


and no i don't use them

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5 years 1 month ago #11 by tearz
Ok i see now :lol:

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5 years 1 month ago #12 by vfxninjaeditor

jmp909 wrote: that's why.



and no i don't use them


How is that even the same thing? I don't see how DoF can be used as an exploit. That's a complex cheat for BF4. Someone please explain if I am missing the point, but I just don't see how you could create an exploit with a DoF shader.

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5 years 1 month ago #13 by Kleio420

vfxninjaeditor wrote:

jmp909 wrote: that's why.



and no i don't use them


How is that even the same thing? I don't see how DoF can be used as an exploit. That's a complex cheat for BF4. Someone please explain if I am missing the point, but I just don't see how you could create an exploit with a DoF shader.

its not the dof shader its the fact if a player model has info that can be picked up in the depth you can track them im sure if there was a work around on this it would be allowed but currently there is not it sucks a lot i know i would like to work on a game myself but im unable to do it

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5 years 1 month ago #14 by Marty McFly
Stuff like this is impossible because once the characters leave the screen, there is no trace of them in depth buffer or color buffer. Way more problematic is highlighting characters that sit in bushes etc so they are camouflaged but we can see them because of an orange outline or something like that. Or a depth measuring shader that allows better sniping like if you know that guy is 500m away you need to aim that high above him etc.
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4 years 8 months ago - 4 years 7 months ago #15 by CausticFlamingo

crosire wrote:

tearz wrote: how did you manage to apply bokeh dof?

ReShade has full depth access in GTA 5, just needs the right shaders which support it: reshade.me/forum/shader-discussion/516-r...ased-5102-04-19-1281 =)


It says I do not have permission to view that thread.. am I missing something?

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