Real Raytraced Reflections Demo (not Nvidia RTX)

  • Posts: 90
1 year 3 months ago - 1 year 3 months ago #1 by Scorpio82CO
Hi Genteleman (and Ladies of course), recently I saw this post of guru 3d, and I decide to open a discussion about this, the holy grial of Video Graphics, I hope to see some ideas from this Crytek article

www.guru3d.com/news-story/video-crytek-c...eon-rx-vega-56).html

HereĀ“s the video

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1 year 3 months ago - 1 year 3 months ago #2 by Marty McFly
Ray tracing is a very broad term. This (and RTX and basically all the Ray tracing in current news) implementation will never be possible with ReShade. Simple, screen space (using only already rendered data, anything outside screen or occluded by objects...) ray tracing is possible but it will never reach the quality of this.

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1 year 3 months ago - 1 year 3 months ago #3 by kilyan
i think i saw something reguarding raytracing in the quint ssr shader

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1 year 3 months ago #4 by Moonkey

kilyan wrote: i think i saw something reguarding raytracing in the quint ssr shader

Raytracing does not always have to do with full-scene tracing. There's a game that also uses raytracing for screenspace reflections called Stormworks, on Steam.

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