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TOPIC: Real Raytraced Reflections Demo (not Nvidia RTX)

Real Raytraced Reflections Demo (not Nvidia RTX) 2 months 1 week ago #1

Hi Genteleman (and Ladies of course), recently I saw this post of guru 3d, and I decide to open a discussion about this, the holy grial of Video Graphics, I hope to see some ideas from this Crytek article

www.guru3d.com/news-story/video-crytek-c...eon-rx-vega-56).html

HereĀ“s the video

Last Edit: 2 months 1 week ago by Scorpio82CO.
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Real Raytraced Reflections Demo (not Nvidia RTX) 2 months 1 week ago #2

Ray tracing is a very broad term. This (and RTX and basically all the Ray tracing in current news) implementation will never be possible with ReShade. Simple, screen space (using only already rendered data, anything outside screen or occluded by objects...) ray tracing is possible but it will never reach the quality of this.
Last Edit: 2 months 1 week ago by Marty McFly.
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Real Raytraced Reflections Demo (not Nvidia RTX) 2 months 5 days ago #3

i think i saw something reguarding raytracing in the quint ssr shader
Last Edit: 2 months 5 days ago by kilyan.
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Real Raytraced Reflections Demo (not Nvidia RTX) 1 month 4 weeks ago #4

kilyan wrote:
i think i saw something reguarding raytracing in the quint ssr shader
Raytracing does not always have to do with full-scene tracing. There's a game that also uses raytracing for screenspace reflections called Stormworks, on Steam.
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