+ReShade+

  • Posts: 31
1 year 2 months ago - 6 days 4 hours ago #1 by mirt81
After Years found this Shader Kombi thats fits all games from D3d7(aside with d3d8to9) d3d8 - d3d9 - d3d10 - D3d11 - d3d12 - OpenGL - Vulkan .

After thinking it i think that would the Preset a Shader it can called " Detail Enhancer" or not ! ? i

Would share that Plesure to stay not alone in my opinion.

MayBe i do Th@nks to Devs of all the stuff around ReshaDe . . . THX

Some Shaders stays Outside Reshade.me and calls :

Outline.fx

reshade.me/forum/shader-presentation/261...and-outline?start=35

Comic.fx

reshade.me/forum/shader-presentation/4732-comic-shader#37690

dh_anime.fx

reshade.me/forum/shader-presentation/593...artoon-anime-shader#

Depth_Cues.fx c@lls in ReShade Settings Monocular_Cues

github.com/BlueSkyDefender/Depth3D/blob/...Others/Depth_Cues.fx

CAS.fx

github.com/OopyDoopy/CAS-for-Reshade


Here my Output of Preset.ini for Input in a 0wn Preset File

DetailEnhance.ini do ReSketch Details of Textures so the are Draw more Present .

Warning: Spoiler! [ Click to expand ]


EnhanceDetail.ini do ReDraw Textures so the are like Sketched .

Warning: Spoiler! [ Click to expand ]



Tweaked in 1920x1080p @ 15 " Inch Screen and approved in 1920x1080p @ 39 " Inch Screen .

Iam retain huge Thanks @ all ReShade MemberS

Last but not @ least because there maybe RTGI.fx goin Puplic and Comic.fx or dh_anime.fx will manage detect 0utlines per Normal-Depth-Edge-Detection like 0utline.fx ! ? !

Th@nks !

Last 29.05.2020 Edit

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  • Posts: 31
4 months 1 week ago - 1 month 1 week ago #2 by mirt81
Because ReShading i do here a short meaning to Functionality of ReShade . . .

There are general different modes to Display Content on Screens:

Exclusive Fulscreen Mode ( formaly called only Fullscreen)

Windowed Mode - Fullscreen Window Mode ( with or without Possibility to Resize Window)

Borderless Window Mode

Depend on which Mode is used with ReShade the Result of Reshading can Vary !

For me Borderless Window Mode is working mode to show ReShadering on Screen and so most time works @ Best.

So depends on Mode thats used with ReShade maybe the Content thats to see on Screen has a Poorer Result as without ReShading ?

I dont know if this depends on ReShade self or on the used ReShaders.

Often Programs Says the run Exclusive ( Fullscreen) but they dosnt Support it and realy its Borderles or Fullscreen or Windows . . .

PS: ReShade 4.6.1 works with Dedicated Graphics but by use DXGI.dll maybe ReName to D3D10.dll, D3D11.dll or D3D12.dll in case whats in Use .

Last 28.04.2020 Edit

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  • Posts: 31
4 months 1 week ago - 1 month 1 week ago #3 by mirt81
:blink:

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  • Posts: 31
4 months 5 days ago - 1 month 1 week ago #4 by mirt81
:huh:

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  • Posts: 31
4 months 22 hours ago - 1 month 1 week ago #5 by mirt81
:whistle:

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