Guide to Ray Tracing with Reshade

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2 years 2 months ago #21 by p6kocka
What does this sentense mean?
"Apply a grading after RTI global illumination,"
What grading? Is this a shader or something? Could somebody explain it to me pls?

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1 year 7 months ago #22 by vcorp
Replied by vcorp on topic Guide to Ray Tracing with Reshade
Looks amazing. Can be used with my vcorp rbr2 mod? I'ts based on Richard Burns Rally (Dx9).

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1 year 7 months ago #23 by Uncle Crassius
Replied by Uncle Crassius on topic Guide to Ray Tracing with Reshade

Looks amazing. Can be used with my vcorp rbr2 mod? I'ts based on Richard Burns Rally (Dx9).


If MXAO (and Reshade in general ofc) is working in RBR then you can use RTGI as well. It all depends on whether the depth buffer is accessible.

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1 year 7 months ago #24 by Radstark
Replied by Radstark on topic Guide to Ray Tracing with Reshade
Is this still in development?

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1 year 6 months ago #25 by Ubersmoky
Replied by Ubersmoky on topic RT Guidebook - A ray traced Guide to Ray Tracing
sorry what game is that?

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1 year 3 months ago #26 by piranh
Replied by piranh on topic Guide to Ray Tracing with Reshade
Hi! Is this shader compatible with Skyrim LE? I managed to connect it, but I see a bug with drawing water and outlines around the fire. Can I fix this somehow? Otherwise - this shader looks impressive on Skyrim LE.

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1 week 4 days ago #27 by Deni
Replied by Deni on topic Guide to Ray Tracing with Reshade
I've a Skyrim VR and I wonder if there is a way to make RT working on it. I've installed "The Sharper Eye" preset that includes custom reshade build and it works for VR. But as far as I understand a shader should be ported to VR, because, well, VR has two eyes and I have no idea how RT shader will work with that.
Are my doubts true? I don't want to waste $5 just to get non-working shader (it's still beta so no guaranties)

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