New Contrast Adaptive Sharpening from AMD
- aaronth07
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- colesdav
I created this video for AMD/Nvidia users wanting to try out CAS.fx and Smart_Sharp.fx with ReShade using Far Cry 5 as example.
I am not a professional Youtuber, not monetised.
I just use Youtube to help people / run test cases / discuss issues on AMD Community Forum.
It should have all of the information you need:
Hope it is o.k.
Bye.
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- petr23
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- JBeckman
(Earlier commits from AMD's repository for this effect didn't have a value at all thus 0 as the default but it still applies the effect it's not zeroed.)
Smart sharp and the recent M sharp can be found here:
github.com/BlueSkyDefender/Depth3D/tree/.../Image%20Enhancement
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- Synoxia
JBeckman wrote: 0 is the default value from what I know and above that it strengthens the effect, ctrl or shift or how it was and entering a manual value or a negative value might be possible to lessen it a bit or use something like Smart Sharp or M Sharp that incorporate CAS with additional options.
(Earlier commits from AMD's repository for this effect didn't have a value at all thus 0 as the default but it still applies the effect it's not zeroed.)
Smart sharp and the recent M sharp can be found here:
github.com/BlueSkyDefender/Depth3D/tree/.../Image%20Enhancement
Which one is better in your opinion? Maybe placebo but Smart sharp seems better than M_Sharp... however m sharp is a lot less taxing... i mean S_Sharp can take 5-8% of gpu power while M_sharp 1-2%
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- BlueSkyKnight
Synoxia wrote:
JBeckman wrote: 0 is the default value from what I know and above that it strengthens the effect, ctrl or shift or how it was and entering a manual value or a negative value might be possible to lessen it a bit or use something like Smart Sharp or M Sharp that incorporate CAS with additional options.
(Earlier commits from AMD's repository for this effect didn't have a value at all thus 0 as the default but it still applies the effect it's not zeroed.)
Smart sharp and the recent M sharp can be found here:
github.com/BlueSkyDefender/Depth3D/tree/.../Image%20Enhancement
Which one is better in your opinion? Maybe placebo but Smart sharp seems better than M_Sharp... however m sharp is a lot less taxing... I mean S_Sharp can take 5-8% of gpu power while M_sharp 1-2%
Yes, Smart Sharp is a bit more taxing because it's doing little more work on creating the Unsharp mask for image sharping.
Basic it's blurring it in a smart way.
Smart Sharp Filtering is based on bilateral image filtering. Hears is an explanation.
saplin.blogspot.com/2012/01/bilateral-im...edge-preserving.html
Performance improvements will come in time. So far I have been trying to keep the quality of the Sharpen found in smart sharp Without too much of a performance penalty.
I love the look of smart sharp. This is why I am careful with it. I love reading good and bad feedback. In the hopes of improving it.
Ok now let me talk about M_Sharp.
M_Sharp is called this because it basically sharpens shader based on a 3x3 Median filter. I am also not too happy with the look of Median Sharp. Something about it feels wrong right?........ I knew it was not just me.
I will be making a total of 3 sharpen Filters.
web.stanford.edu/class/cs448f/lectures/2.1/Sharpening.pdf
Thank you for your feedback.
Synoxia
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- Compact
Is it just me or is the contrast part of this shader not working great? Maybe it's because I play a d3d9 game - SWTOR. Or is it just that this sharpener is supposed to be used with upscaling?
Sharpening with default value of 0 is very harsh already - and it seems to sharpen areas which I would consider high contrast already.
How to modify this shader so you can change what kind of contrast triggers sharpening(or rather disables)?
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- Faustus86
If i remember correctly it has a checkbox to reduce oversharpening in bright areas.
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- jas01
BlueSkyKnight wrote: M_Sharp is called this because it basically sharpens shader based on a 3x3 Median filter. I am also not too happy with the look of Median Sharp. Something about it feels wrong right?........ I knew it was not just me.
I actually enjoy using M_sharp. Good performance and pretty nice look with no halos. My only issue is that CAS boost is giving me almost no visible change to the image.
Right now I'm using a combo of deblur shader (from presentations section) and your M_sharp, so perhaps it could affect my results & opinion here. Maybe you could find a way to combine it with your shader for a little stronger/finer effect? If I'm right it could also work a little faster than running two separate effects (like in my case/for people that are using deblur shader with it).
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- Dom324
If you look in the CAS.fx file, on line 83 there is:
float peak = 8.0 - 3.0 * Sharpness;
I havenĀ“t tested this yet, but I believe that by tweaking up and down the value of 8.0 and 3.0 in the formula you can get lower strength.
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