White balance

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1 year 1 week ago - 1 year 1 week ago #1 by supercento
White balance was created by supercento
Greetings.

I'm trying to create a preset for Euro Truck Simulator 2 that increases realism by adding a little bloom for daytime effect or sunlight.

The problem is, if I add the bloom, any building that is white will start to glow, so I would like to know if there is a shader or some way to balance the whites so that they become greyer in these conditions and reduce the effect.

Example without and with preset





Last edit: 1 year 1 week ago by supercento.

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1 year 1 day ago #2 by Faustus86
Replied by Faustus86 on topic White balance
Hey. Realism is alway's highly subjective but when i look at the picture below, there is not much bloomy going on.



But it look's nice ;)

Shaders you could use to rebalance white point or turn light whites into grey:
Personally i am using photoshop+LUT but you could also use:

Lightroom.fx (exposure, white curve) by MartyMcFly
github.com/martymcmodding/qUINT

Or
WhitePointAdjuster.fx by crabshank
reshade.me/forum/shader-presentation/5623-white-point-adjuster

Tonemapping might also help.
It's also interesting to know wich bloom.fx you are using. There are a lot of different bloom effects. Quint also has a bloom effect wich is highly adjustable. You could also have a closer look into

bloomingHDR.fx by BlueSkyDefender wich has an interesting function for auto-adjustment. It's one of my favorites.
github.com/BlueSkyDefender/Depth3D/tree/...native%20Shaders/HDR

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