Hi, ive recently got interested in google cardboard, and 3d, thanks to SuperShader depth3d. Problem is, the hud of alot of games is often outside of the view of the lenses. Is there a way, using shaders, of copying that region of the screen, into the visible part of the display?
How would i go about it?
At one time a user here did make a shader like that. But, I guess I should make something like that now. When I have the time.
Not an easy process. but, maybe I need to think about it a bit.