Welcome, Guest.
Username: Password: Remember me

TOPIC: fxaa ultra quality

fxaa ultra quality 2 years 11 months ago #21

I found this in the shader files:

Only used on FXAA Quality.
// This used to be the FXAA_QUALITY__SUBPIX define.
// It is here now to allow easier tuning.
// Choose the amount of sub-pixel aliasing removal.
// This can effect sharpness.
// 1.00 - upper limit (softer)
// 0.75 - default amount of filtering
// 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
// 0.25 - almost off
// 0.00 - completely off
FxaaFloat fxaaQualitySubpix,
//
// Only used on FXAA Quality.
// This used to be the FXAA_QUALITY__EDGE_THRESHOLD define.
// It is here now to allow easier tuning.
// The minimum amount of local contrast required to apply algorithm.
// 0.333 - too little (faster)
// 0.250 - low quality
// 0.166 - default
// 0.125 - high quality
// 0.063 - overkill (slower)
FxaaFloat fxaaQualityEdgeThreshold,
//
// Only used on FXAA Quality.
// This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define.
// It is here now to allow easier tuning.
// Trims the algorithm from processing darks.
// 0.0833 - upper limit (default, the start of visible unfiltered edges)
// 0.0625 - high quality (faster)
// 0.0312 - visible limit (slower)
// Special notes when using FXAA_GREEN_AS_LUMA,
// Likely want to set this to zero.
// As colors that are mostly not-green
// will appear very dark in the green channel!
// Tune by looking at mostly non-green content,
// then start at zero and increase until aliasing is a problem.
FxaaFloat fxaaQualityEdgeThresholdMin,
The administrator has disabled public write access.
The following user(s) said Thank You: Golgotha, XIIICaesar

fxaa ultra quality 2 years 8 months ago #22

Just thought I'd say that when I found your post, I didn't think of looking in the shader file like w/ SMAA. But trying "almost/completely off", "overkill", & visible limit make the jaggies disappear w/o hardly any blur left after. Thanks for pointing this out.
The administrator has disabled public write access.

fxaa ultra quality 2 years 8 months ago #23

XIIICaesar wrote:
Just thought I'd say that when I found your post, I didn't think of looking in the shader file like w/ SMAA. But trying "almost/completely off", "overkill", & visible limit make the jaggies disappear w/o hardly any blur left after. Thanks for pointing this out.
I liked that help in the files too. It gives you indication how the values effect the outcome.
The administrator has disabled public write access.

fxaa ultra quality 2 years 8 months ago #24

Also the minimum edge threshold, I leave it at 0.I have not seen a performance gain to justify using it. But under 0.03 I have not see any visible aliasing in the dark areas.
The administrator has disabled public write access.

fxaa ultra quality 2 years 8 months ago #25

So SMAAis not working like should be in reshade 3?
And if that is true, what are your recomendations for FXAA?
Last Edit: 2 years 8 months ago by valkyrjur.
The administrator has disabled public write access.
  • Page:
  • 1
  • 2