Howdy,
I have the concept and math mapped out for VA gamma shift correction, but I don't know the language yet.
Before I sink time in, I just wanted to make sure: Can you blend a post effect (gamma) using a fullscreen texture all the way from 0 to 255? And if so, can it handle odd texture sizes like 3840x2160 or does the texture need to be power of 2 then stretched to monitor res?
Last edit: 4 years 3 months ago by JohnnyFlash.
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