[SOLVED] incorrect depth map scale

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3 months 2 weeks ago - 3 months 2 weeks ago #1 by ShadowCat
[SOLVED] incorrect depth map scale was created by ShadowCat
Hello, I'm having problems with the depth buffer resolution and I'm not sure how to fix it. can anybody help me?I'm using Reshade 4.5.2, as it's the only one I've found that works with depth buffering in online games.
In games, the depth buffer is wrong in the scale and I put two commands in the global to correct (RESHADE_DEPTH_INPUT_X_SCALE and RESHADE_DEPTH_INPUT_Y_SCALE), it worked in the display depth, but in RT, SSA, MXAO and the others, they just ignore the commands.
I wanted to know how I avoid the scale problem, so that it will be correct as soon as I open it, without the need for commands, since the shaders I use ignore them.

images:
Rocket League Display Depth
depth buffer DX11
RT out of scale
as it is in the game with the problem buffer
Last edit: 3 months 2 weeks ago by ShadowCat. Reason: the problem I was having, it just disappeared, as if you hear it fixed, but as I don't know

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1 month 3 weeks ago #2 by MC
Replied by MC on topic [SOLVED] incorrect depth map scale
It's solved, but I can't see how you made it. Could you explain it for me because I have the same issue and absolutely don't know how to fix it.

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