[HELP] GemFX mojibake trouble

  • SmartCHO
  • Topic Author
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8 years 11 months ago #1 by SmartCHO [HELP] GemFX mojibake trouble was created by SmartCHO
Hello~
In GemFX_settings.cfg, Ambient Light Settings part have mojibake.
I wanna fix this part. What should I do?

Please help me~~!
Please look at this below.

/*
.
/ Ambient Ligth Settings /
'
*/

#define alDebug 0 //[0 or 1] Activates debug mode of AL, upper bar shows detected light, lower bar shows adaptation

#define alInt 10.15f //[0 to 20] Base intensity of AL
#define alThreshold 15f //[0 to 1] Reduces intensity for not bright light

/*????????????????*\
? ? AL ADAPTATION PARAMETERS ? ?
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/
#define AL_Adaptation 1 //[0 or 1] Activates adaptation algorithm for the following features
#define AL_HQAdapt 0 //[0 or 1] Determines the accuracy of the adaptation algorithm

#define alAdapt 0.7f //[0 to 4] Intensity of AL correction for bright light
#define alAdaptBaseMult 1.0f //[0 to 4] Multiplier for adaption applied to the original image
#define alAdaptBaseBlackLvL 2 //[0, 1, 2, 3, 4] Distinction level of black and white (lower => less distinct)
#define alAdaptBloomMult 1.0f //[0 to 4] Multiplier for adaption applied to the bloom shader
#define alAdaptFlareMult 3.0f //[0 to 4] Multiplier for adaption applied to the anam flare shader

#define AL_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the AL shader
#define Depth_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the depth buffer
#define alAdaptHeatMult 1.0f //[0 to 1] Multiplier for adaption applied to the HeatHaze shader
/*늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿*\
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/

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  • matsilagi
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8 years 11 months ago #2 by matsilagi Replied by matsilagi on topic [HELP] GemFX mojibake trouble

SmartCHO wrote: Hello~
In GemFX_settings.cfg, Ambient Light Settings part have mojibake.
I wanna fix this part. What should I do?

Please help me~~!
Please look at this below.

/*


.
/ Ambient Ligth Settings /
'
*/

#define alDebug 0 //[0 or 1] Activates debug mode of AL, upper bar shows detected light, lower bar shows adaptation

#define alInt 10.15f //[0 to 20] Base intensity of AL
#define alThreshold 15f //[0 to 1] Reduces intensity for not bright light

/*????????????????*\
? ? AL ADAPTATION PARAMETERS ? ?
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/
#define AL_Adaptation 1 //[0 or 1] Activates adaptation algorithm for the following features
#define AL_HQAdapt 0 //[0 or 1] Determines the accuracy of the adaptation algorithm

#define alAdapt 0.7f //[0 to 4] Intensity of AL correction for bright light
#define alAdaptBaseMult 1.0f //[0 to 4] Multiplier for adaption applied to the original image
#define alAdaptBaseBlackLvL 2 //[0, 1, 2, 3, 4] Distinction level of black and white (lower => less distinct)
#define alAdaptBloomMult 1.0f //[0 to 4] Multiplier for adaption applied to the bloom shader
#define alAdaptFlareMult 3.0f //[0 to 4] Multiplier for adaption applied to the anam flare shader

#define AL_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the AL shader
#define Depth_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the depth buffer
#define alAdaptHeatMult 1.0f //[0 to 1] Multiplier for adaption applied to the HeatHaze shader
/*늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿늿*\
\*뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉뀉*/


Those are apparently the separator texts, however, i dunno why it would have those characters, here's how it looks on mine:
/*ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ*\
 \*……………………………………………………………………………………*/

Bet its something releated to the language of your PC (i presume its Japanese)

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