implementing hack-and-slash hit stop effect via custom shader?

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1 month 2 days ago #1 by vijay46
assuming we got a skinned mesh with animator attached
nothing too fancy, probably just:
the mesh "shakes" for a fraction of a second e.g. moves back-and-forth slightly
freezes the mesh's animation for the same duration
maybe shader is not the answer but is it possible to achieve #1 and/or #2 without messing with transform or animator?

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