I'm running UE4 (4.26, scen color format is PF_FloatRGB 32Bit) game and it seems like some depth information is not compatible either with Reshade or shaders, not sure (SMAA marked yellow and complains about texture color) and Marty's qUINT Sharp does not work in Depth mode.
What would be next best sharpening filter that is not using Depth?
Last edit: 2 years 10 months ago by Digika.
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