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TOPIC: Is there a way to make the lens dirt more...

Is there a way to make the lens dirt more... 1 year 4 months ago #1

  • Wicked Sick
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...noticeable by itself than when using the Ambient Light without rising the bloom so much?
Finding relief somewhere between a tree's branch and its shade.
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Is there a way to make the lens dirt more... 1 year 4 months ago #2

  • Ganossa
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In the current (and previous versions) there is (was) a bug with the main dirt in AL that makes it basically invisible. It is already fixed for the new release.
When Crosire is back we will work on the Release :) stay tuned :side:
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Is there a way to make the lens dirt more... 1 year 4 months ago #3

  • Wicked Sick
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Alright!!! I hope he's having fun. Thank you and have a good day!

Edit: Ah, I meant the lens dirt alone, not the dirt we can use with ambient light.
This one:

Or did you mean that because of a bug in the Ambient Light, here is affecting the single lens dirt?

Anyway, I will stay tunned =p
Finding relief somewhere between a tree's branch and its shade.
Last Edit: 1 year 4 months ago by Wicked Sick.
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Is there a way to make the lens dirt more... 1 year 4 months ago #4

@Wicked Sick

My Ambient Light settings are configured just so that the bloom is minimal and the dirt lens is much more noticeable.. Here they are.


/*
.
/ Ambient Ligth Settings /
'
*/

#define alDebug 0 //[0 or 1] Activates debug mode of AL, upper bar shows detected light, lower bar shows adaptation

#define alInt 1.15f //[0 to 20] Base intensity of AL
#define alThreshold 15f //[0 to 1] Reduces intensity for not bright light

/*¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯*\
‡ • AL ADAPTATION PARAMETERS • ‡
\*……………………………………………………………………………………*/
#define AL_Adaptation 1 //[0 or 1] Activates adaptation algorithm for the following features
#define AL_HQAdapt 0 //[0 or 1] Determines the accuracy of the adaptation algorithm

#define alAdapt 0.7f //[0 to 4] Intensity of AL correction for bright light
#define alAdaptBaseMult 1.0f //[0 to 4] Multiplier for adaption applied to the original image
#define alAdaptBaseBlackLvL 2 //[0, 1, 2, 3, 4] Distinction level of black and white (lower => less distinct)
#define alAdaptBloomMult 1.0f //[0 to 4] Multiplier for adaption applied to the bloom shader
#define alAdaptFlareMult 3.0f //[0 to 4] Multiplier for adaption applied to the anam flare shader

#define AL_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the AL shader
#define Depth_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the depth buffer
#define alAdaptHeatMult 1.0f //[0 to 1] Multiplier for adaption applied to the HeatHaze shader
/*ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ*\
\*……………………………………………………………………………………*/

#define AL_Dirt 1 //[0 or 1] Dirt effect based on AL
#define AL_Vibrance 1 //[0 or 1] Vibrance of dirt effect
#define AL_Adaptive 2 //[0 or 1 or 2] 0: Warm; 1: Cold; 2: Light Dependent
#define alDirtInt 12.0f //[0 to 2] Intensity of dirt effect
#define alDirtOVInt 12.0f //[0 to 2] Intensity of colored dirt effect

#define AL_Lens 0 //[0 or 1] Lens effect based on AL
#define alLensThresh 0.5f //[0 to 1] Reduces intensity of lens effect for not bright light
#define alLensInt 2.0f //[0 to 1] Intensity of lens effect

#define AmbientLight_ToggleKey VK_NUMPAD0
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Is there a way to make the lens dirt more... 1 year 3 months ago #5

  • Wicked Sick
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Hey, thank you! Tomorrow, when I get home, I will try your settings to see how it does look like.
Because since a few day ago, I have found a tweak that made me happy my dirt haha

I am dying (literally) for a cold drink :c

Warning: Spoiler! [ Click to expand ]


Warning: Spoiler! [ Click to expand ]
Finding relief somewhere between a tree's branch and its shade.
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