Not sure where to put this so putting it here. Should modulate the timer, otherwise it looks bad.
Original code:
...
uniform float timer < source = "timer"; >;
...
float2 rotCoordsR = coordRot(texCoord, timer + rotOffset.x);
float3 noise = pnoise3D(float3(rotCoordsR * BUFFER_SCREEN_SIZE / grainsize, 0.0)).xxx;
if (coloramount > 0)
{
float2 rotCoordsG = coordRot(texCoord, timer + rotOffset.y);
float2 rotCoordsB = coordRot(texCoord, timer + rotOffset.z);
....
Needs to be something like:
...
uniform float timer < source = "timer"; >;
...
float modulatedTimer = timer % 997.0f //doesn't really need to be a prime number, but I like primes
float2 rotCoordsR = coordRot(texCoord, modulatedTimer + rotOffset.x); //use modulatedTimer instead of timer directly
float3 noise = pnoise3D(float3(rotCoordsR * BUFFER_SCREEN_SIZE / grainsize, 0.0)).xxx;
if (coloramount > 0)
{
float2 rotCoordsG = coordRot(texCoord, modulatedTimer + rotOffset.y); //use modulatedTimer instead of timer directly
float2 rotCoordsB = coordRot(texCoord, modulatedTimer + rotOffset.z); //use modulatedTimer instead of timer directly
....
Hoping the indents work out in the code sections...