RebrightFX - Realtime Image Enhancement For Games, Movies and Digital Mediia
- techengineer3d
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6 days 22 hours ago - 6 days 22 hours ago #1
by techengineer3d
RebrightFX - Realtime Image Enhancement For Games, Movies and Digital Mediia was created by techengineer3d
(video and screenshot samples at the bottom)
ABOUT
I am a game industry veteran, tool developer and graphics programmer.
I would like to present RebrightFX, a real-time, complex cinematic post effect for enhancing the quality and features of digital images and media, such as games, movies, shows and animation. It is the result of my personal graphics research and development work between 2025 and 2026.Reshade was used for rapid prototyping and development of the post effect, and it allowed me to quickly perform QA checks on different games and movies, with different lighting conditions and environments.
This helped me to spot and fix shader graphics defects much more effectively, as graphics may look fine in one media title, but have a glaring issue in another.
After making some adjustments, the post effect worked and looked as expected on different game and movie titles and digital media / images.
I wanted to see what I could do with publicly available "off the shelf" shaders and developed much of the RebrightFX post effect using shaders bundled with Reshade with a few exceptions.
A public release for enhancing personal game and movie libraries is nearing completion.
An optimized version for use in game engines like Unreal and Unity is pending (funding required for further development, investors welcome).
FEATURES
Areas of digital graphics enhancement and improvement include:
Emissive Illumination
Enhanced appearance of light and illumination, to give it a more bright, vibrant, emissive, photonic glow that aims to look closer to real world light, instead of the current flat approximations or captures you currently see in games and movies.
Self Shadowing and Shape Perception
Improved self shadowing, to improve contours and give a better visual sense of object shape and definition.
Visual Spatial Perception and Improved Natural Eye Focus and Tracking
Improved visual perception and sense of object space, distance between objects and depth, to improve visual realism and to improve natural human eye focus and tracking of objects when looking at digital media.
Image Clarity and Sharpness
Improved image clarity, sharpness and fidelity, to make it look as clear as glass, as if like looking through a window to another world.High Definition Fine Image Detail
Improved image details and micro-details, to enhance it to finer, sharper, higher definition detail levelsCinematic Look with Bloom and Tonemapping
Cinematic effects like multiple bloom techniques for enhancing illumination, and multiple tonemapping techniques for improved contrast, deep shadows, and a more vibrant look.Rich Color
Improved color tones and hues, to make colors richer, deeper and more vibrant.
VIDEOS
Some video samples are available on my official Youtube channel:
www.youtube.com/@RebrightFX/videos
RebrightFX is intended for high definition detail enhancement, and the videos need to be watched full-screen at 1080p or higher, 1440p is a good middle-ground.
Youtube video resolutions of 720p or lower is not recommended.
Due to video capture and Youtube video compression, some of the graphics details and visual impact is lost when compared to viewing it live real-time, but I think it still looks good overall.
SCREENSHOTS
ABOUT
I am a game industry veteran, tool developer and graphics programmer.
I would like to present RebrightFX, a real-time, complex cinematic post effect for enhancing the quality and features of digital images and media, such as games, movies, shows and animation. It is the result of my personal graphics research and development work between 2025 and 2026.Reshade was used for rapid prototyping and development of the post effect, and it allowed me to quickly perform QA checks on different games and movies, with different lighting conditions and environments.
This helped me to spot and fix shader graphics defects much more effectively, as graphics may look fine in one media title, but have a glaring issue in another.
After making some adjustments, the post effect worked and looked as expected on different game and movie titles and digital media / images.
I wanted to see what I could do with publicly available "off the shelf" shaders and developed much of the RebrightFX post effect using shaders bundled with Reshade with a few exceptions.
A public release for enhancing personal game and movie libraries is nearing completion.
An optimized version for use in game engines like Unreal and Unity is pending (funding required for further development, investors welcome).
FEATURES
Areas of digital graphics enhancement and improvement include:
Emissive Illumination
Enhanced appearance of light and illumination, to give it a more bright, vibrant, emissive, photonic glow that aims to look closer to real world light, instead of the current flat approximations or captures you currently see in games and movies.
Self Shadowing and Shape Perception
Improved self shadowing, to improve contours and give a better visual sense of object shape and definition.
Visual Spatial Perception and Improved Natural Eye Focus and Tracking
Improved visual perception and sense of object space, distance between objects and depth, to improve visual realism and to improve natural human eye focus and tracking of objects when looking at digital media.
Image Clarity and Sharpness
Improved image clarity, sharpness and fidelity, to make it look as clear as glass, as if like looking through a window to another world.High Definition Fine Image Detail
Improved image details and micro-details, to enhance it to finer, sharper, higher definition detail levelsCinematic Look with Bloom and Tonemapping
Cinematic effects like multiple bloom techniques for enhancing illumination, and multiple tonemapping techniques for improved contrast, deep shadows, and a more vibrant look.Rich Color
Improved color tones and hues, to make colors richer, deeper and more vibrant.
VIDEOS
Some video samples are available on my official Youtube channel:
www.youtube.com/@RebrightFX/videos
RebrightFX is intended for high definition detail enhancement, and the videos need to be watched full-screen at 1080p or higher, 1440p is a good middle-ground.
Youtube video resolutions of 720p or lower is not recommended.
Due to video capture and Youtube video compression, some of the graphics details and visual impact is lost when compared to viewing it live real-time, but I think it still looks good overall.
SCREENSHOTS
Last edit: 6 days 22 hours ago by techengineer3d.
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