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TOPIC: New effect: Depth haze

New effect: Depth haze 3 years 8 months ago #21

  • Wicked Sick
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Otis, why does this effect always start disabled?
Finding relief somewhere between a tree's branch and its shade.
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New effect: Depth haze 3 years 8 months ago #22

Wicked Sick wrote:
Otis, why does this effect always start disabled?
As it is meant to be used for taking screenshots. :) So I set it as disabled at start. I actually like that for a lot of effects which work on the depth buffer, including DoF (which I also set to disabled on start in the shader code): they often (including this effect) affect the Hud as well in a game, and you don't want that in general (e.g. when the game starts, the title screens/menus should be readable). If you want to have it auto-start, change

false to true here:
github.com/crosire/reshade-shaders/blob/...tis/DepthHaze.fx#L81
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New effect: Depth haze 3 years 8 months ago #23

  • Wicked Sick
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Thanks for the lengthy explanation, Otis. I agree and I can see your point. I have made the change, thank you, man.
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