I've tried this morning to mimic a 3D image using one picture + zBuffer instead of the classic way, compute one picture for each eye.
It was it was obviously more complicated than what I expected, but I got something which is nearly functional It use 4 pass, two θ(1) and two θ(divergence) so it's pretty fast and this can certainly be improved, cuz I'm not very familiar with shader programming
There's still some artifact, especially to fill the "empty" areas for each eye.
It work with red/cyan glasses, I've no 3D TV but I think it could work using frame sequential 3D or side-by-side (but will reduce resolution).
Hey, for one, this is great, i've been looking for an anaglyph 3d shader for a while, considering in theory it's not hard to do cheap 3d with depth information.
Do you have any plan to update this for reshade 2.0? I have many missing identifiers/defines and i don't know the reshade framework enough to fix it all...
Either that or does it depend on something else enabled to define things?
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3D anaglyph(red/cyan) shader WIP 3 years 10 months ago #4
Also here is the reshade.me/compatibility ReShade Compatibility List too see if your game is supported. Some games on here do work even if it says it dose not work like Among the Sleep does work. So take this list with a grain of salt.
Version 1.4 Is out now Fixes and Features
*L/R and R/L swaping is now supported
*Uses a liner depth map now
*Fixed Double Image in right eye
*Cleaned a lot of my left over trash in the script.
*Added image warping to both eyes. Note you may want to turn this off in open world games like DarkSouls 3 so you can raise the Separation. It's Called **Pop**
*4 Alternate DepthMap options adjust Near Far Cam Automatically.
*Fallout 4 Compatablity with AltDepthMap 4