Marty McFly's Ambient Obscurance (MXAO) with IL
- Marty McFly
- Topic Author
Current file is ReShade 2.0 only.
- Exilium
LegoPepper wrote: You can disable IL by setting the line #define bMXAOIndirectLightingEnable to 0.
Looks like it is off by default.
What a fuck? Are you trying to teach him how to disable it in a shader he created himself? Damn, oh my God!
Marty, any news about it and Matso Depth Of Field? I don't know why I can't control light brigth in Matso Depth Of Field of Reshade 3.x.x.
- Sunesha
I really liked the beta, if you manage to get to work with using the pre-procesing settings. I think that is a win.Marty McFly wrote: Well, I chose to make it toggleable per preprocessor. Different techniques or files will usually end up in poor configs where people use both.
I think I would not miss boundary check that much. Then if you enable IL manually in nongui it is not that a big deal to add backcheck too. From usability pov they after all this just on and off switches, so it should not be big loss. Though some people will be confused with sliders that are there but not active. Maybe a tool tip mentioning to enable it it preprocessor settings.
- Marty McFly
- Topic Author
- Sunesha
- Sunesha
Though it would not pose problem for all. I have no idea how other people use Reshade or what is considered confusing. Just wanted help speculate how diffrent scenarios could be for diffrent people
- LegoPepper
Noooo i was trying to help the other guy disable IL.Exilium wrote:
LegoPepper wrote: You can disable IL by setting the line #define bMXAOIndirectLightingEnable to 0.
Looks like it is off by default.
What a fuck? Are you trying to teach him how to disable it in a shader he created himself? Damn, oh my God! .
- sets
and sometimes i can't enable MXAO, it worked yesterday but when i reinstalled reshade it doesn't work now, any idea ?
- Marty McFly
- Topic Author
About the not working thing, is it ReShade 3 or 2 and which files are you using, the ones from this thread OP or github?
Everyone: made big progress with MXAO, performance got up by 50+ %. However my new render path doesn't support SSIL, need to thing about that...
- sets
- im using latest reshade, 3.0.6.165
- few days ago i tried out the MXAO on 1440p, it looks great!, but i was busy and didn't have much time to play the game so i just turn it on and off for comparison then exit the game .i noticed there are FPS drop so i changed game res to 1080p but this time MXAO didn't work for me, turn it on and off has no difference like before, other effects work just fine
MXAO is present but the effect don't apply ingame, screenshot
- Sunesha
With my GTX 960, I often find I can't afford IL. As often use the Ambient light, Adaptive sharpen shaders.
I use only 24 or 32 samples depending on the game. As I found this is good minimum amount of samples to get a nice AO.
Though when I have extra juice to run IL, it is really awesome.
If future MXAO is faster without IL. Personally I would love that as I could probably benefit more. I would just use the older version when I wanted IL.
Can't you make IL as own shader? Or is dependant on MXAO calculation so it just have to rerun the calculations any way?
- Marty McFly
- Topic Author
- v00d00m4n
sets wrote: sorry for the lack of informations
- im using latest reshade, 3.0.6.165
- few days ago i tried out the MXAO on 1440p, it looks great!, but i was busy and didn't have much time to play the game so i just turn it on and off for comparison then exit the game .i noticed there are FPS drop so i changed game res to 1080p but this time MXAO didn't work for me, turn it on and off has no difference like before, other effects work just fine
MXAO is present but the effect don't apply ingame, screenshot
Reshade 3.0.5 and 3.0.6 has broken hooking, a lot of CTD or effects don't apply. Use version 3.0.4 until Crosire will fix this issue in version 3.0.7 or somebody else does with source code.
Also, please visit your Lightroom thread and please release beta shader.. I waited months for it, and years for something like this to correct shitty game post processing, but you seems too busy with mxao now. Please push your lightroom shader to GitHub so we can download it with other reshade shaders and fork and improve something you did not finish. I cant wait no more for this shader of my dreams
- sets
- Marty McFly
- Topic Author
- sets
what is debug mode ?
- Marty McFly
- Topic Author
EDIT: Hmm deinterleaved MXAO is faster than regular MXAO when using AO only, but slower when using IL as well..Damnit.
- ShoterXX
- Exilium
Marty McFly wrote: It's an MXAO option in the UI.
EDIT: Hmm deinterleaved MXAO is faster than regular MXAO when using AO only, but slower when using IL as well..Damnit.
What???
So, any news about MXAO update?
- sets