hey, I never got to try out this effect until now. Very performance friendly and it looks very natural. the Near DoF is a big improvement over the other DoFs, since it has a slight overlapping blur. Nice Job
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Quick question: does it blur elements in the near plane into the focus plane? (I hope so!) As the current DOF in reshade doesn't do that, so you have hard edges around elements in near plane if the element is in front of the focus plane (e.g. a pillar) Will try yours out, which is right on time as I was about to try to port one of the advanced dof's to reshade to get near plane elements to properly blur into focus plane area.
Tried it with The Witcher 3, but the autofocus one doesn't do anything, enabling/disabling, nothing works: no dof is applied. Near / far work OK. I'd like a higher blur factor than 10, but it's OK. Could be input problem somewhere.
Tried to change the limit of 10 of max blur, as it's a bit too low for my tastes but couldn't get it to work as the implemented blur method isn't really affected by it. I think an additional value, e.g. a blur curve, could be helpful in the poisson blur function. It now only uses bokeh value but setting that to a higher value gives weird distortion which is a result of the poisson usage I think (works fine on lower values )