Magic Bloom
- Sunesha
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- NoMansReshade
Here is a video of my "progress"
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- kwokut
the shade have not effect when i close the reshade panel, but open the panel it is work.
same in 2 game i tried
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- Sunesha
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- Martigen
Which one luluco's original or NMS' update?Sunesha wrote: Love this shader. Has become a member of my core team of shaders. I really like how it looks when you are in motion.
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- Sunesha
I was referring to Luluco's version. Though now got curious about NMS version.Martigen wrote:
Which one luluco's original or NMS' update?Sunesha wrote: Love this shader. Has become a member of my core team of shaders. I really like how it looks when you are in motion.
Oh BTW, it was long ago you posted a thread about effect order. I disagree with you that uss sharpening before AA. But can say over time I liked your way better (Sorry for going off topic)
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- gamehancer
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- brazzjazz
Yes, I'm enjoying it very much! Thank you for your work. I updated from SweetFX 2 to ReShade 3 a few days ago, and I just googled your shader in order to get to know more. It actually seems to depend a lot on the game. For instance, in Batman: Arkham City it didn't do much in a panorama scene, but it blew me away in Crysis 3! I wonder how you designed / programmed the shader. It seems almost as if you turn the sunlight up, (leaving other ambient light intact) if there is one such light source. I would be interested in a small article about how you arrived at your solutions. Your bloom effect also is so much different, more sensitive compared to what I've seen as bloom (just seas of bleeding whiteness).luluco250 wrote: This is really now something I wanted to make for myself and want to share with the world, I hope you enjoy it!
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- brazzjazz
Hi luluco,luluco250 wrote:
Could you take a look at this? Your effect may somehow break functionality of ReShade in some instances (and others maybe as well):
reshade.me/forum/troubleshooting/3176-un...le-in-settings#22063
I'm curious as to what the first user there says.
Thx
Edit: SOLVED
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- Kuniyo
I have the same issue but when I drag Magic Bloom to the top in reshade it will still work after closing the reshade configurator.
What you can also do is go to the settings tab and turn on either the clock or showfps, once you do that and close ReShade, all the effects should still be on.
For some reason Magic Bloom stops working when it's put in the wrong load order in Reshade.
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- brazzjazz
Kuniyo wrote: Hello,
I have the same issue but when I drag Magic Bloom to the top in reshade it will still work after closing the reshade configurator.
What you can also do is go to the settings tab and turn on either the clock or showfps, once you do that and close ReShade, all the effects should still be on.
For some reason Magic Bloom stops working when it's put in the wrong load order in Reshade.
Yup, I was made aware of this issue also in another thread, thanks.
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- vfxninjaeditor
Is this issue fixed now? I have been changing the load order and it seems to work fine when doing that.brazzjazz wrote:
Kuniyo wrote: Hello,
I have the same issue but when I drag Magic Bloom to the top in reshade it will still work after closing the reshade configurator.
What you can also do is go to the settings tab and turn on either the clock or showfps, once you do that and close ReShade, all the effects should still be on.
For some reason Magic Bloom stops working when it's put in the wrong load order in Reshade.
Yup, I was made aware of this issue also in another thread, thanks.
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- Alo81
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- SirTuttles
I'm really really liking how this one looks, but the banding is a bit distracting in a game like Splinter Cell Chaos Theory and its abundant amount of darkness.
This is making me want to learn how to make my own shaders so I can understand how things work a bit more,
I have tried using the deband shader, but I can't seem to get the right affect without substantially blurring other elements in the crossfire.
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- Sunesha
SirTuttles wrote: Any ideas on how to reduce the banding that I'm getting with this shader?
I'm really really liking how this one looks, but the banding is a bit distracting in a game like Splinter Cell Chaos Theory and its abundant amount of darkness.
This is making me want to learn how to make my own shaders so I can understand how things work a bit more,
I have tried using the deband shader, but I can't seem to get the right affect without substantially blurring other elements in the crossfire.
You can just raise this number in the second tab of reshade gui in the Pre-processor settings. You have copy paste this, just remember to go to first tab and press reload.
MAGICBLOOM_ADAPT_RESOLUTION=256 // Determines the width/height of the texture used for adaptation. Must be a power of two value: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc.
256 is the default number. I use 1024. But you can go higher if you just multiply with 2. I really have not seen any difference in performance. It will reduce banding.
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- SirTuttles
Sunesha wrote: You can just raise this number in the second tab of reshade gui in the Pre-processor settings. You have copy paste this, just remember to go to first tab and press reload.
MAGICBLOOM_ADAPT_RESOLUTION=256 // Determines the width/height of the texture used for adaptation. Must be a power of two value: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc.
256 is the default number. I use 1024. But you can go higher if you just multiply with 2. I really have not seen any difference in performance. It will reduce banding.
Hmm... I'm trying this, but it doesn't seem to have any affect.
I tried changing it manually in MagicBloom.fx as well.
Am I missing something?
256
image.ibb.co/bKV7Wa/MB256.png
1024
image.ibb.co/jryY4v/MB1024.png
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- Sunesha
You got like 256 shades. So when it is really dark stuff over large area it creates visible banding. Or areas of uniform colors like the sky.
I have checked those games that support HDR rendering but hopefully they will look very nice.
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- SirTuttles
Those pictures aren't really the worst offenders, but ultimately it is noticeable in general because the game is filled with dark spaces.
It's a shame. I long for the day where HDR OLED monitors are a thing for the average consumer... and the day when GSYNC dies and Freesync rules supreme
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- Sunesha
I really hope that too. Some games it really is in your face.SirTuttles wrote: Yeah, I figured that was the case.
Those pictures aren't really the worst offenders, but ultimately it is noticeable in general because the game is filled with dark spaces.
It's a shame. I long for the day where HDR OLED monitors are a thing for the average consumer... and the day when GSYNC dies and Freesync rules supreme
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- gamehancer
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