text helper

  • kingeric1992
  • Topic Author
More
6 years 9 months ago - 6 years 9 months ago #1 by kingeric1992 text helper was created by kingeric1992
a header file for drawing text
demo usage:
Warning: Spoiler!

Result:

[hr]

github link
[img
Last edit: 6 years 9 months ago by kingeric1992.
The following user(s) said Thank You: WLHM15

Please Log in or Create an account to join the conversation.

  • BlueSkyKnight
More
6 years 9 months ago - 6 years 9 months ago #2 by BlueSkyKnight Replied by BlueSkyKnight on topic text helper
Neat... Looks like I did it the hard/tedious way. since I didn't want to use any external texture.



github.com/BlueSkyDefender/Depth3D/blob/...t_Sharp.fx#L316-L452

Your solution is better and easier. Since it allows for much more freedom.
Last edit: 6 years 9 months ago by BlueSkyKnight.

Please Log in or Create an account to join the conversation.

  • kingeric1992
  • Topic Author
More
6 years 9 months ago - 6 years 9 months ago #3 by kingeric1992 Replied by kingeric1992 on topic text helper
yeah, I don't think ppl would ever use this, but it is kind of handy as a utility header.

another approach would be the 3x5 char like in the ascii sahder.
//3x5 num/char text
int getTextBit( int id ) {  
    int cText[10] = { 
        31599,  9362, 29671, 29647, 23497,//0,1,2,3,4
        31183, 31215, 31305, 31727, 31689 //5,6,7,8,9
        //expand char here
    };

    return cText[max(id, 9)];
}

float text(float2 uv, int n){
    uv = 1.0 - uv;

    float bit = pow(2.0, floor(uv.x*3.0) + 3.0*floor(uv.y*5.0));
    uv = abs(uv - 0.5);
   
    return step( 0.5, floor(float(getTextBit(n))/bit) % 2.0)*
           step(uv.x, 0.499)*step(uv.y, 0.499);
}
and it is possible to add a AA func to upscale the text to x2 scale or x3 scale.
Last edit: 6 years 9 months ago by kingeric1992.

Please Log in or Create an account to join the conversation.

  • Marty McFly
More
6 years 9 months ago #4 by Marty McFly Replied by Marty McFly on topic text helper
This might come in handy :)

btw: pow(2,x) -> exp2(x)

Please Log in or Create an account to join the conversation.

  • kingeric1992
  • Topic Author
More
6 years 9 months ago #5 by kingeric1992 Replied by kingeric1992 on topic text helper
should be fine as long as gl/hlsl compilers are doing constant folding.
pow(2, x) --> exp2( x * log2(2) ) ---> exp2(x)

though, not the same for the case of pow(x, 2)
where hlsl would resolve to x*x and gl might not.

Please Log in or Create an account to join the conversation.

  • hunt1hunt
More
6 years 1 week ago #6 by hunt1hunt Replied by hunt1hunt on topic text helper
@kingeric1992:text helper.fx(44, 1): error X3000: syntax error: unexpected 'identifier'

Please Log in or Create an account to join the conversation.

  • hunt1hunt
More
6 years 1 day ago #7 by hunt1hunt Replied by hunt1hunt on topic text helper
thanks,!Why i use the shader can't this show text?

Please Log in or Create an account to join the conversation.

  • hunt1hunt
More
6 years 20 hours ago - 5 years 11 months ago #8 by hunt1hunt Replied by hunt1hunt on topic text helper
kingeric1992,hi,Why i use the shader can't this show text? i use reshade322,yes can show text now :P

Warning: Spoiler!

Last edit: 5 years 11 months ago by hunt1hunt.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.